The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online.

The demoscene's roots are in the home computer revolution of the early 1980s, and the subsequent advent of software cracking.[1] Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own ("cracktros"). They soon started competing for the best visual presentation of these additions.[2] Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming[3]:29–30 and software sharing scenes.

Demoscene productions can be made with the latest consumer technology or with vintage home computers and consoles. Often terms "newschool" and "oldskool" are vaguely used to describe products for newer and older computers. In the oldskool department techniques of the past like ASCII/ANSI art, pixel graphics, chipmusic are constantly being used.

Oops something went wrong: