Heavy Metal: Geomatrix
2001 video game / From Wikipedia, the free encyclopedia
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Heavy Metal: Geomatrix[lower-alpha 1] is a 3D arena fighting video game released in 2001 by both Sega and Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.
Heavy Metal: Geomatrix | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Sega (Arcade) Capcom (Dreamcast) |
Director(s) | Obata Shinichiro |
Composer(s) | Tetsuya Shibata |
Platform(s) | Arcade, Dreamcast |
Release | Dreamcast Arcade |
Genre(s) | Fighting |
Mode(s) | Up to 4 players simultaneously |
Arcade system | Sega NAOMI |
Using similar perspective and control scheme to Capcom's Spawn: In the Demon's Hand, the game presents up to 4-player combats in large arenas in what is seen as a follow-up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity, Entombed (band) and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[4]