id Tech 3
Video game engine / From Wikipedia, the free encyclopedia
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id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed.
Developer(s) | id Software |
---|---|
Stable release | 1.32b
/ August 19, 2005; 18 years ago (2005-08-19) |
Repository | github.com/id-Software/Quake-III-Arena |
Written in | C (rewritten 14% in C++) |
Platform | Windows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android |
Predecessor | Quake II engine |
Successor | id Tech 4, IW engine |
License | GNU GPL-2.0-or-later |
Website | www |
While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in Call of Duty 2 onwards.
At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP,[1] the code can now be downloaded from id's GitHub account.