Ludic fallacy
Conceptual fallacy by Nassim Taleb / From Wikipedia, the free encyclopedia
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The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations".[1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice".[2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".[3]
This article relies largely or entirely on a single source. (August 2015) |