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Mafia (party game)

Party game / From Wikipedia, the free encyclopedia

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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986.[2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win-condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups.

Quick facts: Other names, Designers, Players, Setup time, ...
Players making accusations in a game of Mafia
Other namesWerewolf
DesignersDimitry Davidoff
PlayersAt least 6 [1] 10 for classic
Setup time< 6 minutes
Playing time15–90 minutes
Age range+9 or +10
SkillsStrategic thought, team play, social skills, roleplay, lying