Robinson's Requiem
1994 video game / From Wikipedia, the free encyclopedia
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Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
Robinson's Requiem | |
---|---|
Developer(s) | Silmarils |
Publisher(s) | |
Designer(s) | André Rocques |
Programmer(s) | Jean-François Trevien Louis-Marie Rocques |
Artist(s) | Christophe Lambert Eric Galand Guillaume Maginot |
Composer(s) | Fabrice Hautecloque |
Engine | ALIS[lower-alpha 1] |
Platform(s) | |
Release | |
Genre(s) | Survival, simulation |
Mode(s) | Single-player |
Robinson's Requiem was developed in conjunction with Ishar 3: The Seven Gates of Infinity and made use of Silmarils' proprietary ALIS game engine. Though it was initially released for the Atari ST, Atari Falcon and Amiga microcomputer platforms, the game was later ported to other home computers and consoles including the PC, Macintosh, 3DO Interactive Multiplayer and Atari Jaguar CD, some of which were released by several publishers across multiple regions and each of which featured several changes and additions compared to the original versions. The Jaguar CD port was cancelled, but received a homebrew release in 2011 by Songbird Productions.[3] A conversion for the Amiga CD32 was also planned but never released.[4]
Robinson's Requiem has been met with mixed reception from critics since its initial release. The Atari ST and Atari Falcon versions received praise for their presentation, graphics, sound design and gameplay but received criticism for being difficult to newcomers, slow pacing and steep learning curve. Similarly, the Amiga version garnered praise for its graphics, sound and gameplay but was criticized by some for the low framerate and difficulty curve. The PC versions were met with a more divided reception from video game magazines and dedicated outlets who felt divided in regards to several aspects, including the level of complexity and difficulty for players. A sequel, Deus, was released in December 1996 only on PC. It has since been re-released on compilations for modern PC platforms through download services such as Good Old Games.[5]