StarCraft II in esports
Overview of the role of StarCraft II in esports / From Wikipedia, the free encyclopedia
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Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II. Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming.[1] Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.[2]
Highest governing body | Blizzard Entertainment |
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First played | 2010 |
Characteristics | |
Type | Video game, eSports |
Equipment | Computer, mouse, keyboard, headphones |