Video game industry
Economic sector involved with the development, marketing and sales of video games / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Video game industry?
Summarize this article for a 10 years old
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
|Part of a series on the|
|Video game industry|
The video game industry has grown from niches to mainstream. As of July 2018[update], video games generated US$134.9 billion annually in global sales. In the US, it earned about $9.5 billion in 2007, $11.7 billion in 2008, and US$25.1 billion in[update] 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record $191 billion; the global games and services market is forecast to shrink 1.2% annually to $188 billion in 2022; the industry is not recession-proof.
The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry.