Video game industry
Economic sector involved with the development, marketing and sales of video games / From Wikipedia, the free encyclopedia
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The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.[1]
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The video game industry has grown from niches to mainstream.[2] As of July 2018[update], video games generated US$134.9 billion annually in global sales.[3] In the US, it earned about $9.5 billion in 2007, $11.7 billion in 2008, and US$25.1 billion in[update] 2010,[4] according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record $191 billion; the global games and services market is forecast to shrink 1.2% annually to $188 billion in 2022; the industry is not recession-proof.[5]
The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX.[citation needed] Sound cards, for example, were originally developed for games and then improved for the music industry.[citation needed]