Wing Commander: Armada
1994 video game / From Wikipedia, the free encyclopedia
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Wing Commander: Armada is a computer game set in the universe of Chris Roberts' Wing Commander franchise. Created by Origin Systems and distributed by Electronic Arts in 1994, Armada was the first official game of the Wing Commander series to feature multiplayer mode. This game was released shortly before Wing Commander III: Heart of the Tiger and features a new graphics engine, capable of rendering fully 3D ship models, which is more powerful than the sprite-based engine used in Wing Commander II: Vengeance of the Kilrathi.
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Quick Facts Wing Commander: Armada, Developer(s) ...
Wing Commander: Armada | |
---|---|
Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Director(s) | Jeff Everett |
Producer(s) | Chris Roberts |
Designer(s) | Whitney Ayres Jeff Everett Jeff Grills Denis R. Loubet |
Programmer(s) | Chuck Carpiak Jeff Everett Jeff Grills |
Artist(s) | Denis R. Loubet |
Composer(s) | Aaron Martin |
Platform(s) | PC (DOS), FM Towns, PC-98 |
Release | DOS September 1994 FM Towns, PC-98 July 1995 |
Genre(s) | Space combat simulation, Strategy |
Mode(s) | Single-player, Multiplayer |
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