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1000xResist
2024 adventure video game From Wikipedia, the free encyclopedia
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1000xResist is an adventure video game created by developer Sunset Visitor and published in 2024 by Fellow Traveller Games for Windows and Nintendo Switch. The player is a clone named Watcher in the post-apocalyptic far future where aliens have eradicated most of humanity through a global pandemic, leaving only a small society of clones behind.
Upon release, the game received generally positive reviews from critics, with praise directed to its narrative and treatment of themes relating to the experience of members of diaspora communities, the legacies of conflict, intergenerational trauma and the coronavirus pandemic. Several critics described 1000xResist as one of the best games of 2024. Prior to release, the game received nominations for several awards at the 2024 Independent Games Festival, including a Peabody Award and shortlist for the Seumas McNally Grand Prize.
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Gameplay
1000xResist is a narrative-based adventure game involving environmental exploration and conversational choices with characters throughout the game's settings.[3] The game features many optional conversations and interactions, particularly in the game's overarching area, the Orchard,[4] which is navigated via a map of the area and a minimap to show waypoints of interest.[4][5] In other parts of the game, players engage in Communion to explore memories, allowing them to jump forward or backwards in a given memory to explore previously inaccessible areas, or to see characters experience different time periods.[4] Unlocking additional time periods can assist the player in completing puzzles or accessing new conversations to progress the story. In some segments during Communion, the player focuses on a specific memory by entering an abstract space, slowing time and interacting with floating spheres to fly between them to locate and listen to the characters who had the conversation.[6]
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Development
1000xResist was created by Sunset Visitor, a four-person development team based in Vancouver, Canada,[7] with backgrounds in theatre, new media, dance and performance art.[8][9] Creative director Remy Siu stated the game began as a prototype in March 2020 following the onset of the coronavirus pandemic,[7] during a period when the developers were unable to perform or tour and decided to enter video game development.[8] The characters in the game were animated using Rokoko motion capture technology.[10]
1000xResist was announced with the release of a trailer in September 2022,[11][12] and a demo was showcased at Steam Next Fest in February 2023.[13] The full version of the game was published by Fellow Traveller on 9 May 2024 on PC and the Nintendo Switch.[2][14] The game was distributed as part of a Summer Narrative Celebration Humble Bundle in September 2024.[15]
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Reception
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Reception
According to review aggregator Metacritic, 1000xResist received "generally favorable" reviews from critics,[16][17] with the site identifying the game as one of the highest-rated of the first half of 2024.[27] Several critics described 1000xRESIST as one of the best games of 2024.[28][29][30][31][32][33]
Many critics praised the game's themes, with reviewers noting its content explored the impact of the coronavirus pandemic,[34] the experiences of members of diaspora communities,[4][20][35][36] and of conflict and intergenerational trauma.[31] Tom Faber of the Financial Times stated the game explores "existential themes and contemporary global politics with a sophistication and maturity that are still lamentably rare in gaming".[23] Josh Torres of RPG Site lauded the game for its "illustration of the different struggles of immigration across generations", highlighting its treatment of themes around intergenerational trauma, conflict and the "intricacies of Asian diaspora".[37] Considering the game to defy summarisation or simple metaphor, Alexis Ong of Eurogamer similarly discussed the game's treatment of the "invisible", "ugly and gruelling" effects of immigration and eventual assimilation.[6]
The writing of 1000xResist was similarly praised, with several critics praising the story as one of the best narratives in a game.[30][4] Faber considered the game to be a "feat of storytelling" and commended the game's "uniformly superb" writing as "poetic, poignant and humorous".[23] Ed Smith of PCGamesN highlighted the developers' "command of dialogue, characterization, staging, symbolism and visual metaphor".[30] Finding 1000xResist to be "purposed" in its writing, Michael Higham of IGN focused on the game's characterisation, praising characters as fully-formed, rich in personality and expressing genuine warmth in their interactions.[20]
The visual presentation received generally positive comments. Oisin Kuhnke of VG247 described the game as "visually stunning" and "the most boldly art directed game of the year".[34] Higham did not consider the game as graphically impressive, but expressed that the game let "its creative techniques speak as loud as its words" through the use of "striking" colors and camera angles.[20] Faber found the game's graphics to "underwhelm" but be compensated by a "strong" and "stylish" artistic direction.[23]
As of February 2025, 70,000 copies had been sold,[38] with an unusual surge in sales in January 2025, seven months after the initial launch.[39] 100,000 copies had been sold by early May 2025, i.e. in the first year of release.[40]
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