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2000 A.D. (chess variant)

Chess variant From Wikipedia, the free encyclopedia

2000 A.D. (chess variant)
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2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board.[1][2] Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.

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The Gorgon—a fearsome creature in Greek mythology and in Parton's 2000 A.D.

Description

Parton describes his invention as "the game for Future Players in the Next Millennium", feeling that to be sufficiently challenging for later generations a variant should possess a larger board and increased possibilities. The distinction between moving and capturing methods of most of the pieces is a feature characteristic of the game.[a]

The Gorgon, Ximaera (Chimaera), and Fury are all terrifying female monsters from Greek mythology. The Dragon is also referred to by Parton as female (Parton 1974:19). The Attendant stands next to the Empress at the beginning of the game and moves as a chess king, but is stripped of all normal royal powers.[b]

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Game rules

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abcdefghij
10a10 D db10 M dc10 black upside-down queend10 C de10 x df10 black queeng10 C dh10 black upside-down queeni10 M dj10 D d10
9a9 black empressb9 black pawnc9 black pawnd9 black pawne9 black unicornf9 black unicorng9 black pawnh9 black pawni9 black pawnj9 black empress9
8a8b8c8d8e8 black pawnf8 black pawng8h8i8j88
7a7b7c7d7e7f7g7h7i7j77
6a6b6c6d6e6f6g6h6i6j66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3b3c3d3e3 white pawnf3 white pawng3h3i3j33
2a2 white empressb2 white pawnc2 white pawnd2 white pawne2 white unicornf2 white unicorng2 white pawnh2 white pawni2 white pawnj2 white empress2
1a1 D lb1 M lc1 white upside-down queend1 C le1 white queenf1 x lg1 C lh1 white upside-down queeni1 M lj1 D l1
abcdefghij
2000 A.D. starting position (pawns on e3, f3, e8, and f8 are optional)

White moves first. Capturing the enemy Empress wins the game. There is no castling or checking in 2000 A.D.

Pieces that move and capture the same way

The following pieces capture the same as they move :

Empress (E)

  • Moves as a chess queen;
  • If captured the game is over.

Attendant (A)

Unicorn (U)

  • Moves as a chess knight.
  • Has the ability to capture Gorgons.

Pawn (P)

  • Moves one step straight or diagonally forward;
  • Can promote on entering the opponent's half of the board to any piece previously lost.

Pieces that move as a queen but have other powers

The following pieces move as a chess queen, but capture (or exercise other power) in their own special ways:

Capricorn (C)

  • Captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece;
  • Can capture up to seven pieces in one turn, if they are all adjacent to the square the Capricorn charges to.
  • A Capricorn has the ability to capture Gorgons.

Gorgon(G)

  • Captures as a chess queen;
  • Petrifies (immobilizes) any enemy piece it attacks;
  • If petrified by an enemy Gorgon, does not lose its power to petrify other pieces;
  • Can be captured only by a Unicorn or a Capricorn.

Ximaera (X)

  • Cannot capture but is subject to capture;
  • Swaps places with any enemy piece it attacks;
  • If swapped with an enemy Ximaera, the player may reverse-swap them, but not on his next turn.

Dragon (D)

  • Captures by leaping an enemy piece to any vacant square immediately beyond it;
  • Can make multiple captures in a single turn in the same direction;
  • In a multiple capture, a Dragon is immobilized after one of the captures, if a Gorgon attacks it.

Mimotaur (M)

  • The Mimotaur[c] (presumably a Minotaur that mimics)[1] captures in the same manner as the piece being captured;[3]
  • Counter-petrifies an enemy Gorgon;
  • Can swap places with an enemy Ximaera;
  • A Mimotaur is incapable of attacking another Mimotaur;
  • Must be adjacent to the Attendant to capture it;
  • Must be in front of and adjacent to a pawn to capture it.

Alternate piece

The following is an alternate piece; if used, Furies replace Gorgons in the starting position:

Fury (F)

  • Combines the powers of all the other pieces "[...] into one Supreme Terror" (Parton 1974:22).
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See also

Notes

  1. "The feature of the game, possibly inspired by Ultima, is that all the major pieces move as a queen but each has its own method of capture."[1]
  2. Capturable and the weakest of the non-pawn pieces, the Attendant probably best "serves as a screen for the empress".[1]
  3. "The Mimotaur (the spelling is correct as the name of this Fury monster) [...]"[3]

References

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