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2017 in video games

From Wikipedia, the free encyclopedia

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2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. This has helped to revitalize Nintendo, along with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support.

Series with new installments in 2017 include Assassin's Creed, Bomberman, Bubsy, Call of Duty, Crash Bandicoot, Danganronpa, Dawn of War, Destiny, Digimon, Dragon Quest, Doom, Dynasty Warriors, Final Fantasy, Fire Emblem, Forza Motorsport, Gran Turismo, Gravity Rush, Halo Wars, Injustice, Kingdom Hearts, Kirby, Life Is Strange, Marvel vs. Capcom, Mass Effect, Metroid, Need for Speed, Nier, Persona, Planescape: Torment, Pokémon, Prey, Professor Layton, Resident Evil, Sniper Elite, Sniper: Ghost Warrior, Sonic the Hedgehog, Splatoon, Star Wars Battlefront, Super Mario, Tekken, The Evil Within, The Legend of Zelda, Tom Clancy's Ghost Recon, Uncharted, Wipeout, Wolfenstein, WWE 2K, Xenoblade Chronicles, Yakuza and Yoshi.

In addition, 2017 saw the introduction of several new properties, including Arms, Cuphead, Doki Doki Literature Club!, ELEX, Fortnite, Hellblade, Hollow Knight, Horizon, Nioh, and PlayerUnknown's Battlegrounds.

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Legend

Video game platforms
3DSNintendo 3DS, 3DS Virtual Console, iQue 3DSDROIDAndroidiOSiOS, iPadOS, iPad, iPhone, iPod
LINLinuxMOBIMobile phoneNXNintendo Switch
OSXmacOSPS3PlayStation 3PS4PlayStation 4
PSVPlayStation VitaPSVRPlaystation VR, PlayStation VR2QuestMeta Quest / Oculus Quest, Oculus Rift
SNESSuper Nintendo / Super
Famicom / Super Comboy
ViveHTC ViveWiiWii, WiiWare, Wii Virtual Console
WiiUWii U, WiiU Virtual ConsoleWINMicrosoft Windows, all
versions Windows 95 and up
X360(replace with XB360)
XOne(replace with XBO)
Genre notes
ActionAction gameAction RPGAction role-playing gameAction-adventureAction-adventure game
AdventureAdventure gameBrawlerBeat 'em upCity builderCity-building game
CMSConstruction and management simulationDungeon crawlDungeon crawlFightingFighting game
FPSFirst-person shooterGraphic adventureGraphic adventureHack and slashHack and slash
Interactive filmInteractive filmMetroidvaniaMetroidvaniaMMOMassively multiplayer online game
MOBAMultiplayer online battle arenaMusicMusic video gamePartyParty video game
PlatformerPlatformerPuzzlePuzzle video gamePuzzle-platformerPuzzle-platformer
RacingRacing gameRhythmRhythm gameRoguelikeRoguelike
RPGRole-playing video gameRTSReal-time strategyRTTReal-time tactics
SandboxSandbox gameShoot 'em upShoot 'em upShooterShooter game
SimulationSimulation video gameSportsSports video gameStealthStealth game
StrategyStrategy video gameSurvivalSurvival gameSurvival horrorSurvival horror
Tactical RPGTactical role-playing gameTactical shooterTactical shooterTBSTurn-based strategy
TPSThird-person shooterVisual novelVisual novel
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Hardware releases

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Nintendo Switch

The following is a list of game-related hardware released in 2017:

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Financial performance

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According to analyst firm Newzoo, the video game industry had $116.6 billion in global revenues, a 10% growth from 2016. This growth was primarily driven by mobile gaming, as 43% ($50.4 billion) of those revenues came from this sector, a growth of 23.3% from 2016. Of the remaining, 29% (US$33.3 billion) came from consoles hardware and games, and 28% ($32.3 billion) from personal computer games.[4] SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games.[5] Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games.[6]

Within the United States, the video industry grew from 2016 by 18% to a total revenue of $36 billion, with $6.9 billion from hardware sales (gaining 19% from 2016) and $29.1 billion (18%) from software and microtransactions, according to NPD Group and the Entertainment Software Association.[7] Further, $10.7 billion was spent on mobile gaming in 2017 in the United States, according to Sensor Tower.[6]

Highest-grossing games

The following were 2017's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Six of the top ten highest-grossing games are published or owned by Tencent, including the top three titles.

More information Rank, Game ...

Highest-grossing free-to-play games

The following were the top ten highest-grossing free-to-play games in 2017. Six of the top ten titles were published or owned by Tencent, including the top three titles.

More information Rank, Game ...

Sensor Tower reported that the highest-grossing mobile games were the free-to-play titles Monster Strike, Honor of Kings, Fate/Grand Order, Clash Royale, and Candy Crush Saga.[6] The top-grossing mobile games in the United States were Candy Crush Saga, Game of War: Fire Age, Clash of Clans, Mobile Strike, and Clash Royale.[6]

Best-selling premium games

The following were the top ten best-selling premium games (including buy-to-play titles) in 2017. Four of the top ten titles were published by Nintendo.

More information Rank, Game ...

Best-selling games by country

The following were 2017's top ten best-selling video games by country, in terms of software units sold (excluding microtransactions and free-to-play titles) on PC and console platforms, for the United States, Japan, and United Kingdom.

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Top-rated games

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Top-rated games in 2017 included Madden NFL 18, NBA 2K18, FIFA 18, WWE 2K18, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Persona 5, Divinity: Original Sin II, and Horizon Zero Dawn. One of the most influential games of 2017 was PlayerUnknown's Battlegrounds, which was released in early access for personal computers in March 2017 and by the end of the year had sold 30 million units,[12] breaking several concurrent player count records and established the battle royale genre. The highest-grossing game of the year was the mobile game Honor of Kings, known as Arena of Valor internationally. Considerable debate was held over the use of loot boxes in video games and whether they constituted gambling, coming to a head with the release of Star Wars Battlefront II.

Critically acclaimed games

Metacritic is an aggregator of video game journalism reviews. It generally considers expansions and re-releases as separate entities.

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Major awards

More information Category/Organization, 35th Golden Joystick Awards November 17, 2017 ...
  1. Certain award presentations combine these categories.
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Video game-based film and television releases

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Events

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Notable deaths

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Games released in 2017

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The following is a list of all games released in 2017

January–March

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April–June

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July–September

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October–December

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Cancelled games

Cancelled

Unavailable

See also

Notes

  1. Crossfire:
    • PC – $1.4 billion[9]
    • Crossfire Mobile$205 million[10]
  2. Pokémon Sun / Moon / Ultra Sun / Ultra Moon
    • Pokémon Ultra Sun / Ultra Moon7.17 million[15]
    • Pokémon Sun / Moon1.36 million[17][18]
  3. Mario Kart 8 / Deluxe
    • Mario Kart 8 Deluxe (Switch) – 7.33 million[15]
    • Mario Kart 8 (Wii U) – 140,000[20][21]
  4. Not including PlayerUnknown's Battlegrounds, as PUBG Corporation did not share its sales figures with the NPD Group.
  5. Not including PC digital sales
  6. Not including digital sales
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References

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