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Chakra (chess variant)

Chess variant invented by Christian Freeling From Wikipedia, the free encyclopedia

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Chakra is a chess variant invented by Christian Freeling in 1980. The uniqueness of Chakra is owed to the invention of a new fairy piece named transmitter.[a] Freeling considered an earlier version of the game as insignificant.[b] "Then one night in the early eighties, Ed [van Zon] and I dreamed up the 'transmitter', a piece consisting of two parts called 'chakras', that would function as a 'portal' for transmitting pieces."

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a8 black knight
b8 black upside-down king
c8 black upside-down bishop
d8 black queen
e8 black king
f8 black upside-down rook
g8 black upside-down king
h8 black knight
a7 black champion
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black champion
a2 white champion
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white champion
a1 white knight
b1 white upside-down king
c1 white upside-down bishop
d1 white queen
e1 white king
f1 white upside-down rook
g1 white upside-down king
h1 white knight
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66
55
44
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Chakra starting position. in this diagram the Knight is the monkey, the king the emperor and queen the empress. the monk is represented by the inverted bishop, the samurai is the inverted rook and the courtesans is the inverted king

The game was first featured in The Gamer magazine in 1981 (issue 3), resulting in much interest and the sale of many Chakra sets.[1] Chakra is included in 100 Other Games to Play on a Chessboard (1983, 2002) by Stephen Addison.

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Overview

Chakra is played on a standard chessboard and has many of the standard play conventions as in chess, including check and the winning objective, checkmate. Stalemate, as in chess, is a draw. The king in Chakra is named emperor.

Each player starts with 16 pieces: 1 emperor, 1 empress, 1 samurai, 1 monk, 2 monkeys, 2 courtesans, 2 chakras, 6 swords. The emperor, empress, and monkey perform identically to their chess counterparts (king, queen, and knight, respectively). The others are governed by special fairy rules. There is no castling in Chakra.

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Move rules

  • The samurai combines powers of a chess king and a chess knight. (On the chess variants page, it is said that the powers of a chess king and chess rook are combined)
  • The monk combines powers of a chess king and a chess bishop.
  • A courtesan moves and captures like a chess king, but has an additional power: whenever it has an open path to its own emperor along a rank, file, or diagonal, it can move or capture along the rank, file, or diagonal in either direction.
  • A sword moves like a chess pawn, except there is no en passant. It promotes upon reaching the back rank to any previously captured piece, except a chakra. (If no captured piece is available, a sword cannot promote; however, in that case it can still give check.)

The chakra and transmitter pieces

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Notes

  1. "Chakra's reason for being is a very special 'piece', the transmitter". (Freeling)
  2. "Chakra was one of the first, if not the first Chess variant I invented. The resulting game deviated too little from Chess to have any independent justification."

References

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Further reading

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