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Champions III

Tabletop role-playing game supplement From Wikipedia, the free encyclopedia

Champions III
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Champions III is a 1984 role-playing game supplement for Champions published by Hero Games.

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Contents

Champions III is a supplement that presents many rules revisions and additions, as well as several adventure scenarios.[1]

Reception

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Allen Varney reviewed Champions III in Space Gamer No. 70.[1] Sheeley commented that "I recommend Champions III unreservedly to all Champions buffs who haven't been sated by I and II. It's an excellent supplement, well worth the price to players and GMs eager to expand their superheroic horizons."[1]

Pete Tamlyn reviewed Champions III for Imagine magazine, and stated that " Champions players [...] will probably be interested in useful new rule systems [...] Champions III is not so good in this respect. With the notable exception of the random character generator mentioned above, most of the hardware concerns new powers or modifications to old ones. h is more of a set of upgrade notes than a supplement."[2]

Russell Grant Collins reviewed Champions III for Different Worlds magazine and stated that "I recommend this supplement to anyone who plays Champions, especially the harried game master who can't keep straight how far Dr. Evil has gotten on his master plan or how many VIPER bases the heroes have trashed this month. One last minor quibble, though. Aaron Allston's article, "Mystery Powers and Disadvantages in Champions" is reprinted from Adventurer's Club, but he isn't credited anywhere in the book, unless he counts as part of 'the normal Hero Games crowd.'"[3]

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References

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