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Contraption Zack

1992 video game From Wikipedia, the free encyclopedia

Contraption Zack
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Contraption Zack is a video game from California-based[2] developer Presage Software. It was published by Mindscape for MS-DOS in 1992, then the Amiga in 1993. The game involves the player, as Zack, fixing broken machines.[3][4][5]

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Gameplay

Contraption Zack casts the player as a rookie repairman at Gadgetco, thrust into chaos on the player's very first day. With tools mysteriously "borrowed" and malfunctions rampant, the player's mission is to outwit the workplace and assert control. The game unfolds across a sprawling six-level, 60-room maze, but navigation alone will not suffice—each room presents a logical puzzle that demands careful sequencing and deduction. No special gear is needed; instead, the player must decipher interactions like buttons that raise or lower colored cones, crafting solutions from deceptively simple mechanics. The modular structure lets the player tackle puzzles one at a time, saving progress between breakthroughs.[6]

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Reception

PC World said "Contraption Zack is highly appealing, particularly for short coffee breaks".[6]

References

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