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Crystal Spheres

Role-playing game supplement From Wikipedia, the free encyclopedia

Crystal Spheres
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Crystal Spheres is an adventure module published in 1990 for the Advanced Dungeons & Dragons fantasy role-playing game.

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Plot summary

Crystal Spheres is a Spelljammer scenario in which the player characters encounter a unique ship, called the Hummingbird, and its captain asks them to help save his homesphere from a mysterious bard called T'Lann.[citation needed] It describes "four new crystal spheres":[1]

  • Herospace: a sphere "for heroic adventures only, with 9 planets divided by alignment"[1]
  • Faeriespace: a sphere that "is one gigantic community"[1]
  • Greatspace: "an elder sphere focused on nobility and honor"[1]
  • Darkspace: "a sunless, shadowy void"[1]
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Publication history

SJA3 Crystal Spheres was written by J. Paul LaFountain, with a cover by Brom, and was published by TSR in 1990.[1] The 64-page booklet included a poster and an outer folder.[citation needed]

Reception

Shannon Appelcline commented that the module "does a great job of providing good reasons to adventure across Wildspace from one sphere to another", however, the Spelljammer campaign setting "never brought together its many spheres into a coherent setting" and the spheres introduced in this module "would never be heard from again".[1] Appelcline highlighted that "Crystal Spheres lies on the line between the adventuring tropes of the '80s and '90s" and "also includes a beautiful chart comparing the sizes of the many spelljamming vessels revealed to date – including the Hummingbird from this very adventure".[1]

References

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