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Curse of the Seven Faces

1984 video game From Wikipedia, the free encyclopedia

Curse of the Seven Faces
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Curse of the Seven Faces is an interactive fiction video game published by Classic Computing for the ZX Spectrum in 1984.[1] It was re-released later in 1985 by Imperial Software.[2] The game was included in a compilation titled Assemblage in 1986 with three other games. It was published by Artic Computing.[3]

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Gameplay

The objective of the game is to retrieve four objects from an evil wizard: his spell book, staff, hat, and cloak.[2] The game had a unique save system at the time: the user has the option to save the game to memory instead to the tape. This was faster than the normal save system.[1]

Reception

Computer and Video Games wrote: "A variety of original locations, and some surprise ways of finding new exits, combined with well-written and fairly lengthy descriptions to make an interesting game".[2] Crash said the plot was "weak and thin" but the location descriptions "are really quite impressive".[4] Sinclair User called the game "disappointing but attractively produced".[5] Your Spectrum gave a negative review and was unimpressed with the parser: "Once you've read 'You Cannot Do That' and 'Nothing Exciting Happens' for the umpteenth time in a row, you begin to believe it — nothing ever exciting happens!"[8] Personal Computer Games called it "an enjoyable adventure".[7] Popular Computing Weekly called it "an extremely well-crafted Adventure".[1] Assemblage collection received four out five stars in Sinclair User.[3]

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References

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