Entertainment Software Rating Association

Age and content rating system in Iran From Wikipedia, the free encyclopedia

Entertainment Software Rating Association

The Entertainment Software Rating Association (ESRA; Persian: نظام ارزیابی و رده‌بندی سنی بازی‌های رایانه‌ای)[2] is a self-regulatory organization that assigns age and content ratings in Iran.[3][4][5] The system was established in 2007 by the Iran National Foundation of Computer Games[6] and has the status of a research project.[7][8][9]

Quick Facts Company type, Industry ...
Entertainment Software Rating Association (ESRA)
Company typeSelf-regulatory
IndustryOrganization and rating system
Founded2007
HeadquartersTehran, Iran
Area served
Iran
Key people
Manager of the age classification of captives Hassan Maddahi[1]

Computer and console department: Mansour Nematollahi - Mohammad Amin Nematollahi - Mohammad Sadeq Shariati - Nabat Shafaei Mobile section: Hamidreza Khalili, Abolfazl Qadimabadi, Amirhossein Vaghti

Che Bazi Section: Somayeh Sarkhosh
Websiteesraa.ir
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Rating system

More information Icon, Rating ...
Icon Rating
Thumb Thumb Ages 3 and over
Thumb Thumb Ages 7 and over
Thumb Thumb Ages 12 and over
Thumb Thumb Ages 15 and over
Thumb Thumb Ages 18 and over
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Content icons

These are graded on a scale from 1 to 5.[citation needed]

More information Content icon, Description ...
Content icon Description
Drugs How much a game mentions or uses tobacco, drugs etc.
Difficulty Difficulty of the game. Harder games get a higher score.
Fear How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events.
Violence Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.
Profanity Severity of profanity in a game. Among the criteria are the type and rate of repetition of profanity in the game, profane music, and profane behaviour of characters.
Despair Amount of despair in a game. Among the criteria are the absurdity and aimlessness of the story, hopeless events, and tasks that make the player feel guilty.
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References

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