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Game Design Workshop
2004 book by Tracy Fullerton From Wikipedia, the free encyclopedia
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Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.
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The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: Eric Zimmerman, Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.
Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in used in game design courses worldwide.[4] [5] [6] [7] [8]
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