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Game integrated development environment
From Wikipedia, the free encyclopedia
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A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.
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This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place."[1] This is also in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features.
There is also a distinction from Visual programming language in that programming languages are more general than Game Engines.
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Examples
Below are some game engines and frameworks which come with specialized IDEs.
- 3D Game Creation System
- Adventure Game Studio[2]
- Blender Game Engine[3] (discontinued)
- Buildbox
- Construct
- Clickteam Fusion
- CryEngine[4]
- FPS Creator
- Game Core[5]
- Game Editor[6]
- GameMaker
- Gamut from CMU (not Stanford)[7]
- Gamestudio
- GDevelop
- Godot
- Goji Editor[8]
- GameSalad
- Magic Work Station[9]
- PlayCanvas[10]
- Roblox[11][circular reference]
- RPG Maker
- SdlBasic
- SharpLudus[12]
- Stencyl
- The 3D Gamemaker
- Unity[13]
- Unreal Engine[14]
- Virtual Play Table[15]
- VASSAL[16]
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References
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