Specific way in which players interact with a game From Wikipedia, the free encyclopedia
Gameplay is the specific way in which players interact with a game.[1][2] The term applies to both video games[3][4] and tabletop games.[5][6][7] Gameplay is the connection between the player and the game, the player's overcoming of challenges,[8][9][10] and the pattern of player behavior defined through the game's rules.[2][11]
Arising alongside video game development in the 1980s, the term gameplay was initially used solely within the context of video games, though now it is also used for tabletop games.[12]
There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example:
Theorists also agree that video game gameplay is distinct from graphics[15][16] and audio elements.[15]
Some theorists add more specific elements to the basic definition of gameplay as the interaction between players and games. For example:
Gameplay can be divided into several types. For example, cooperative gameplay involves two or more players playing together, often on a team. Below is a non-exhaustive list of various gameplay types:
Playability is a measure of the quality of gameplay. Playability represents the ease, quantity, or duration that a game can be played.[19] Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming.[14]
Different scholars analyze playability according to different sets of criteria. For example, in Playability: analyzing user experience in video games, the researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization.[20] However, in A video game's elements ontology, the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social.[21]
These concepts of "playability" are not to be confused with the ability to control (or play) characters in multi-character games such as role playing games or fighting games, or factions in real-time strategy games.
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