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Genocide (MUD)

1992 video game From Wikipedia, the free encyclopedia

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Genocide is a MUD, a text-based online game, focused exclusively on player-killing.[1][2] Founded in 1992,[3][4] it was influential as the first such "pure PK" MUD,[3] and has met with positive critical response.[2][5][6] Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation.[1]

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Game characteristics

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A screenshot from Genocide showing the War Complex.

Genocide's gameplay is based around "wars", sessions of PvP conflict, that restart at frequent intervals.[2] Character development as it is normally known on MUDs is completely absent, with the only advantages that experienced players have consisting of knowledge of the game structure.[2] The social atmosphere on Genocide, not atypically of a highly competitive gaming environment, is noted as hostile and replete with crass language.[5]

Genocide's setting is the "Island of Genocide", which is subdivided into domains and, within domains, areas.[7] The world is vaguely medieval fantasy in theme, with a tremendous variety of character options available within that context.[8]

Player character death on Genocide inflicts no lasting harm, but kill and death statistics are tracked, and the kill-to-death ratio is the main way in which relative social status of players is measured.[9]

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Technical infrastructure

In 1992, Genocide served as a crucial development testbed for the MudOS LPMud driver,[10] though in 1994, Genocide abandoned the MudOS driver and was ported to the main LPMud branch, citing speed concerns.[11]

Genocide uses a game driver derived from the LPMud 3.2.1 server software, also known as the Amylaar driver.[1][5] Its mudlib is homegrown.

References

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