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Glyn Anderson

American video game designer From Wikipedia, the free encyclopedia

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Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II[1] and Lexi-Cross.[2][3]

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Career

Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania,[4] Ghostbusters, and Hacker II: The Doomsday Papers.

Anderson's current[when?] company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS),[5] primarily for the U.S. military.

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Games

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References

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