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Golaem Crowd

3D graphics software From Wikipedia, the free encyclopedia

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Golaem Crowd is a plug-in for Autodesk Maya that simulates controllable character crowds based on independent agents.[2] Golaem, a French-based software company, developed it.

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History

  • The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
  • V1.1 was released in June 2011 with the added support of 3Delight.[6]
  • During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd's capabilities.[8]
  • V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache.[9]
  • V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog.[10][11]
  • V1.5 was released in July 2012.
  • V2.0 was released in August 2012 and added a graphical behavior editor and ragdoll physics and formations.[12]
  • V2.2 was released in January 2013 and added support for Solid Angle's Arnold rendering engine.[13]
  • V3.0 was released in December 2013, adding n-peds support, flock behaviors, and a new previsualization.[14]
  • V3.1 was released in February 2014, adding visual debugging and Arnold mtoa 1.x compatibility.[15]
  • V4.0 was released in March 2015, adding timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]
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In production

Some examples where Golaem Crowd was used in production includes:

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Compatible renderers

See also

References

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