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Golaem Crowd
3D graphics software From Wikipedia, the free encyclopedia
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Golaem Crowd is a plug-in for Autodesk Maya that simulates controllable character crowds based on independent agents.[2] Golaem, a French-based software company, developed it.
![]() | This article contains promotional content. (April 2011) |
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History
- The first public version of the software was presented and released in May 2011 at the 16th annual FMX conference in Stuttgart.[3][4][5]
- V1.1 was released in June 2011 with the added support of 3Delight.[6]
- During SIGGRAPH 2011, Golaem and the Academy award-winning post-production studio Mikros Images[7] released Golaem Project, a short film showcasing Golaem Crowd's capabilities.[8]
- V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache.[9]
- V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog.[10][11]
- V1.5 was released in July 2012.
- V2.0 was released in August 2012 and added a graphical behavior editor and ragdoll physics and formations.[12]
- V2.2 was released in January 2013 and added support for Solid Angle's Arnold rendering engine.[13]
- V3.0 was released in December 2013, adding n-peds support, flock behaviors, and a new previsualization.[14]
- V3.1 was released in February 2014, adding visual debugging and Arnold mtoa 1.x compatibility.[15]
- V4.0 was released in March 2015, adding timeline scrubbing, cache editing, cloth simulation, squash and stretch, and alembic support.[16]
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In production
Some examples where Golaem Crowd was used in production includes:
- ALÉSIA, le rêve d'un roi nu,[17][18][19] by Mikros Image (post-production)
- Once Upon a Time,[20] by Zoic Studios
- Nissan Juke commercial,[21] by Mikros Image (post-production)
- Orange Sport Be Prepared commercial,[22] by Mikros Image (post-production)
- Asterix and Obelix: God Save Britannia,[23] by Mikros Image (post-production)
- Warm Bodies,[24][25] by Look Effects
- Nike 'Dare to be Brazilian' commercial,[26][27] by Framestore
- Game of Thrones, [28][29][30] by Pixomondo
- Der Medicus,[31] by Pixomondo
- Sky Sports 'Making Sports Better',[32] by Framestore
- Hercules,[33] by Milk VFX and Cinesite
- Dracula Untold,[34] by Framestore and Milk VFX
- Dawn of the Planet of the Zombies and the Giant Killer Planets on Some Serious Acid,[35] a short film by Alf Lovvold
- Woodlawn,[36] by Red Sky Studios
- Guitar Hero Live,[37] by Framestore and FreeStyleGames
- Norm of the North[38]
- Pirates of the Caribbean: Dead Men Tell No Tales[39]
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Compatible renderers
- Pixar's RenderMan[40][41]
- Chaos Group's V-Ray[42][43]
- Guerilla Render[44]
- Solid Angle’s Arnold[13]
- Mental Ray
- 3Delight
- Redshift
See also
References
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