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Hyper Neo Geo 64
Arcade system From Wikipedia, the free encyclopedia
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The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success.[1] Only seven games were produced, none of which proved particularly popular.[2] It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
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History
The system was first announced in late 1995, and planned for release in late 1996.[3] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[4] By mid-1997 test units were on display in Japan.[5]
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[6] The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure[7] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[8]
A home console version was rumored to be in production,[9] but was never confirmed by SNK.[citation needed]
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Specifications
- Processors:
- Memory layout:
- Sound chip:
- Display:
- Color palette: 16.7 million[11]
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory[11]
- 2D sprite branch: 60 frames per second animation, 128 MB character memory[11]
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory[11]
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
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List of games
See also
References
External links
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