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Kelvin (microarchitecture)

GPU microarchitecture by Nvidia From Wikipedia, the free encyclopedia

Kelvin (microarchitecture)
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Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to the Celsius[1] microarchitecture. It was named with reference to William Thomson, 1st Baron Kelvin and used with the GeForce 3 and 4 series.

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Photo of Lord Kelvin, eponym of architecture
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Chips

GeForce 3 (3xxx) series

  • NV20, 57 million transistor
  • NV2A (Xbox GPU), 57 million transistor[4]

GeForce 4 (4xxx) series

  • Crush11, 20 million transistor[5]
  • NV17, 29 million transistor[6]
  • NV18, 29 million transistor
  • NV25, 63 million transistor
  • NV28, 36 million transistor[7]
  • NV2A (Xbox GPU), 57 million transistor[4]

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GeForce 3 (3xxx) series

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GeForce 4 (4xxx) series

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Console GPUs

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References

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