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Keys from the Golden Vault
Role-playing game adventure From Wikipedia, the free encyclopedia
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Keys from the Golden Vault is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game with a heist theme.
Summary
The adventures included are:
- The Murkmire Malevolence (Level 1)
- The Stygian Gambit (Level 2)
- Reach for the Stars (Level 3)
- Prisoner 13 (Level 4)
- Tockworth's Clockworks (Level 5)
- Masterpiece Imbroglio (Level 5)
- Axe from the Grave (Level 6)
- Vidorant's Vault (Level 7)
- Shard of the Accursed (Level 8)
- Heart of Ashes (Level 8)
- Affair on the Concordant Express (Level 9)
- Party at Paliset Hall (Level 10)
- Fire and Darkness (Level 11)
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Reception
A review for Wargamer noted that the adventures range from those that allow players to take the lead to dungeon crawls. It praised the creativity of the scenarios, and especially "Affair on the Concordant Express", but criticized the incomplete background of the adventures and a lack of practical support for Dungeon Masters when players overthink, as well as how much the adventures rely on player initiative and the lack of attention paid to timing.[1]
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References
External links
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