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Lawrence Schick
Dungeons and Dragons game designer From Wikipedia, the free encyclopedia
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Lawrence Schick is an American game designer[2] and writer[1] associated with tabletop role-playing games and video games.
Early life and education
Schick attended Kent State University in Ohio.[3]
Career
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Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s.[4]: 11 Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980).[4]: 24 White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons."[5]
In 1981, he contributed to Chaosium's multi-system box set Thieves' World based on Robert Lynn Asprin's anthology series of the same title.[6] The following year, he coauthored the TSR science fiction RPG Star Frontiers with David "Zeb" Cook.[7]
Schick wrote the book Heroic Worlds: A History and Guide to Role-Playing Games, which was published in 1991.[8]
Schick has written many other games during his career. Schick is a former executive with America Online.[2] In May 2009, Schick joined ZeniMax Online Studios as the lead content designer for The Elder Scrolls Online.[citation needed] In 2010, he was promoted to lead writer,[citation needed] and he became lead loremaster in 2011.[citation needed] He left ZeniMax Online in 2019.[9] He has also been working on writing a mobile game for WarDucks in Dublin, Ireland.[10] Since 2021, he has worked at Larian Studios' Dublin office as a Principal Narrative Designer for role playing video game Baldur's Gate 3.[11][12] Schick and the other Baldur's Gate 3 writers won the Nebula Award for Best Game Writing.[13]
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References
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