Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G and Q.
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AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
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B
B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.
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C
C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
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CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.
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CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
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CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.
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D
D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.
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DA—Dave Arneson is set in Blackmoor for Expert Set
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DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
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DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.
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DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
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Dragonlance Adventure - 2nd Ed. AD&D - Dragonlance (Krynn)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
DLA1 |
9275 | Dragon Dawn | 5–7 | Deborah Christian | 1990 | Dragonlance module |
DLA2 |
9285 | Dragon Knight | | Rick Swan | 1990 | |
DLA3 |
9294 | Dragon's Rest | 8–9 | Rick Swan | 1990 | Requires Time of the Dragon boxed set |
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DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
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Dragonlance Classics - 2nd Ed. AD&D - Dragonlance (Krynn)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
DLC1 |
9291 | Classics Vol 1 | 3–8 | | 1990 | Compilation of DL1–4 |
DLC2 |
9394 | Classics Vol. 2 | 8–12 | | 1993 | Compilation of DL6–9 |
(DLC3) |
9453 | Classics Vol. 3 | | | 1994 | Compilation of DL10, 12–14 |
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DL(E/Q/S/T)—Dragonlance (Epic/Quest/Saga/Tales) for 2nd Edition AD&D.
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Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
DLE1 |
9243 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 |
9244 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 |
9245 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 |
9381 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid | 1992 | Dragonlance module |
DLQ2 |
9382 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 |
9314 | New Beginnings | | Mark Acres | 1991 | Dragonlance module, set in Taladas |
DLS2 |
9319 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 |
9327 | Oak Lords | | Blake Mobley | 1991 | Dragonlance module |
DLS4 |
9334 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 |
9395 | The Land Reborn | | John Terra | 1993 | Dragonlance module, mini-adventures |
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DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
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DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
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Dark Sun Quest/Epic - 2nd Ed. AD&D - Dark Sun (Athas)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
DS1 |
2401 | Freedom | 3 | David Cook | 1991 | |
DSQ1 |
2406 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 |
2410 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 |
2412 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[3] |
DSE1 |
2416 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 |
2428 | Black Spine | 10–13 | Walter Baas | 1994 | |
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DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
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Dark Sun Mission - 2nd Ed. AD&D - Dark Sun (Athas)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
DSM1 |
2417 | Black Flames | 3–6 | Sam Witt | 1993 | |
DSM2 |
2421 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 |
2424 | Marauders of Nibenay | 6–8; | William W. Connors | 1993 | |
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E
EX—EXtension Series are AD&D modules designed as a "tack-on" adventure set in Greyhawk.
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G
G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
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GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.
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GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.
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H
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
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The Bloodstone Pass Saga - 1st Ed. AD&D - Forgotten Realms (Toril)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
H1 |
9122 | Bloodstone Pass | 13–17 | Douglas Niles Michael Dobson | 1985 | Battlesystem required |
H2 |
9168 | The Mines of Bloodstone | 16–18 | Michael Dobson Douglas Niles | 1986 | |
H3 |
9200 | The Bloodstone Wars | 17–20 | Michael Dobson Douglas Niles | 1987 | Battlesystem recommended |
H4 |
9228 | The Throne of Bloodstone | 18–100 | Douglas Niles Michael Dobson | 1988 | |
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HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
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HW—Hollow World set in Mystara.
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Hollow World - BECM D&D - Mystara
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
HWA1 |
9303 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 |
9310 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 |
9311 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 |
9378 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 |
9332 | Sons of Azca | | John Nephew | 1991 | Hollow World Accessory |
HWR2 |
9339 | Kingdom of Nithia | | Blake Mobley, Newton Ewell | 1991 | Hollow World Accessory |
HWR3 |
9384 | The Milenian Empire | | Anthony Herring | 1992 | Hollow World Accessory |
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I
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.
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IM—Immortal, for use with D&D Immortals Set. Set in Mystara.
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L
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
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Lendore Isles - 1st Ed. AD&D - Greyhawk
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
L1 |
9045 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download: text, cover, maps, art[4] |
L2 |
9057 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time[1] |
L3 |
9844 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 |
| Devilspawn | 3–5 | Lenard Lakofka | 2010 | Official download |
L4C |
| The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles. Official download |
L5A |
| The Kroten Campaign Guide | | Lenard Lakofka | 2014 | Describes the area where L5 takes place. Official download |
L5B |
| The Kroten Adventures | | Lenard Lakofka | 2014 | Details five adventures in the Kroten area. Official download |
L5C |
| The Kroten Campaign Companion | | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download |
L5[D] |
| Map Pack | | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area. Official download |
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LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
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M
M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.
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MSOLO: solo modules set in Mystara by default.
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Mystara Solo - Basic/Expert D&D - Mystara
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
M1 (MSOLO1) |
9067 | Blizzard Pass | Thieves 1–3 | David Cook | 1983 | solo, invisible ink, Basic Set, Reviewed[5] |
M2 (MSOLO2) |
9060 | Maze of the Riddling Minotaur | 1–10 | Jeff Grubb | 1983 | solo, invisible ink, Expert Set |
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MV—Magic Viewer: solo adventure for 1st Edition AD&D.
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Magic Viewer - 1st Ed. AD&D - Generic
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
MV1 |
9104 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 | solo |
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N
N—Novice
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O
O—One on one (one player one master) set in Mystara.
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OA—Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms.
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OP—Outer Planes for use with the AD&D Manual of the Planes.
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Outer Planes - 1st Ed. AD&D - Outer Planes
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
OP1 |
9225 | Tales of the Outer Planes | various (1-11+) | | 1988 | Short Adventures |
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Q
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
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R
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
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Role Playing Game Association - 1st Ed. AD&D - Generic
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
R1 |
| To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | |
R2 |
| The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | |
R3 |
| The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | |
R4 |
| Doc's Island | 6–10 | Frank Mentzer | 1983 | |
R5 |
| Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published in Polyhedron #28 |
R6 |
| Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb" |
R7 |
| "Dwarven" Quest for the Rod of Seven Parts | | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. |
R8 |
| Yog's Dessert | | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. |
R9 |
| Tinker's Canyon | | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. |
R10 |
| Air Plane! | | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
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RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made
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Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
RA1 |
9298 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | 3rd Grand Conjunction Campaign Module or Stand alone |
RA2 |
9321 | Ship of Horror | 8–10 | Anne Brown | 1991 | 4th Grand Conjunction Campaign Module or stand alone |
RA3 |
9338 | Touch of Death | 3-5 | Bruce Nesmith | 1991 | 2nd Grand Conjunction Campaign Module or stand alone |
RQ1 |
9352 |
Night of the Walking Dead |
1-3 |
Bill Slavicsek |
1992 |
1st Grand Conjunction Campaign Module or stand alone |
RQ2 |
9364 |
Thoughts of Darkness |
12-15 |
David Wise |
1992 |
|
RQ3 |
9375 |
From the Shadows |
9-12 |
Bruce Nesmith |
1992 |
5th Grand Conjunction Campaign Module (Can be played as a predecessor to RM1 Roots of Evil or as a stand alone) |
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RM—Ravenloft Missions TSR changed coding again for sales purposes
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Ravenloft Missions - 2nd Ed. AD&D - Ravenloft
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
RM1 |
9413 | Roots of Evil | 9-12 | Erik Haddock & David Wise | 1993 | 6th and Final Module in the Grand Conjunction Campaign . |
RM2 |
9414 | The Created | 2-4 | Bruce Nesmith | 1993 | |
RM3 |
9415 | Web of Illusion | 7-9 | William W. Connors | 1993 | |
RM4 |
9418 |
House of Strahd |
6-13 |
Tracy and Laura Hickman |
1993 |
|
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RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
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Role Playing Game Association - Basic D&D / 1st Ed. AD&D - Mystara / Generic
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
RPGA1 |
| Rahasia | 1–2 | Tracy and Laura Hickman | 1983 | For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. |
RPGA2 |
| Black Opal Eye | 2–3 | Tracy and Laura Hickman | 1983 | For Basic D&D. Later combined into B7. Very rare module. |
RPGA3 |
| The Forgotten King | 4–7 | Bob Blake | 1983 | First part of C4 To Find a King Module |
RPGA4 |
| The Elixir of Life | 4–7 | Bob Blake | 1983 | Second and Final part of C4 To Find a King Module |
RPGA5 |
| Riddle of Dolmen Moor | 4–7 | Bob Blake | | in Polyhedron #16, reprinted in C5 The Bane of Llywelyn |
RPGA6 |
| Incants of Ishcabeble | 4–7 | Bob Blake | | in Polyhedron #17, reprinted in C5 The Bane of Llywelyn |
RPGA7 |
| Llywelyn's Tomb | 4–7 | Bob Blake | | in Polyhedron #18, reprinted in C5 The Bane of Llywelyn |
RPGA8 |
| And the Gods Will Have Their Way | 4–7 | Bob Blake | | in Polyhedron #19, reprinted in C5 The Bane of Llywelyn |
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RS—Red Sonja
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Red Sonja - 1st Ed. AD&D - Earth (Hyborian Age)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
RS1 |
9183 | Red Sonja Unconquered | 10–14 | Anne McCready | 1986 | |
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S
S—Special[2]
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SJA—Spelljammer Adventure set in the Spelljammer campaign setting
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Spelljammer Adventure - 2nd Ed. AD&D - Spelljammer
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
SJA1 |
9273 | Wildspace | 6–8 | Allen Varney | 1990 | An adventure that introduces the Spelljammer setting |
SJA2 |
9286 | Skull & Crossbows | 6–10 | Nigel Findley | 1990 | An anthology of adventures that can be used as a sequel to Wildspace |
SJA3 |
9299 | Crystal Spheres | 5–7 | J. Paul LaFountain | 1990 | Introduces four new crystal spheres |
SJA4 |
9325 | Under the Dark Fist | 10–14 | Grant Boucher | 1991 | Introduces twelve new crystal spheres |
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SJQ–Spelljammer Quest set in the Spelljammer campaign setting
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Spelljammer Quest - 2nd Ed. AD&D - Spelljammer
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
SJQ1 |
9347 | Heart of the Enemy | 8–11 | Rick Swam | 1992 | Set during the second Unhuman War and designed to follow Goblins' Return |
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SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
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Spelljammer Sourcebook - 2nd Ed. AD&D - Spelljammer
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
SJS1 |
9343 | Goblins' Return | 7–10 | Bruce Nesmith | 1991 | Set during the second Unhuman War and designed to work with Heart of the Enemy |
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ST–Steam Train[8] (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).
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Steam Train - Basic/Expert D&D - Generic
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
ST1 |
| Up the Garden Path | 4–7 | Graeme Morris Mike Brunton | 1986 | |
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T
T—Temple of Elemental Evil set in Greyhawk. They can also form an extended campaign followed by A, G, and Q.
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Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
T1 |
9026 | The Village of Hommlet | 1–3 | Gary Gygax | 1979 | |
T1–4 |
9147 | The Temple of Elemental Evil | 1–8 | Gary Gygax Frank Mentzer | 1985 | Includes abridged T1. Ranked 4th greatest adventure of all time[1] |
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U
U—Underwater a linked trilogy set in Greyhawk, published in the UK.
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UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
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W
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied predecessor to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.
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WGA—World of Greyhawk Adventure
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World of Greyhawk Adventure - 2nd Ed. AD&D - Greyhawk (Oerth)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
WGA1 |
9279 | Falcon's Revenge | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA2 |
9289 | Falconmaster | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA3 |
9302 | Flames of the Falcon | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA4 |
9309 | Vecna Lives! | 12–15 | David Cook | 1990 | |
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WGM—World of Greyhawk Mission
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World of Greyhawk Mission - 2nd Ed. AD&D - Greyhawk (Oerth)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
WGM1 |
9406 | Border Watch | 1–3 | Paul Riegel | 1993 | |
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WGQ—World of Greyhawk Quest
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World of Greyhawk Quest - 2nd Ed. AD&D - Greyhawk (Oerth)
Code |
TSR# |
Title |
Levels |
Author(s) |
Published |
Notes |
WGQ1 |
9385 | Patriots of Ulek | 1–3 | Anthony Pryor | 1992 | |
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WGR—World of Greyhawk Reference is a mix of adventures and background information.
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WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
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