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List of Japanese inventions and discoveries

From Wikipedia, the free encyclopedia

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This is a list of Japanese inventions and discoveries. The Japanese have made contributions across a number of scientific, technological and art domains. In particular, the country has played a crucial role in the digital revolution since the 20th century, with many modern revolutionary and widespread technologies in fields such as electronics and robotics introduced by Japanese inventors and entrepreneurs.

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Arts

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Origami paper cranes (orizuru)
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A kamishibaiya (kamishibai artist) in Tokyo, performing Ōgon Bat (1930).

Animation

Katsudō Shashin (1907), an early anime.

Architecture

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Nagoya Castle

Cinema

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Seven Samurai (1954), directed by Akira Kurosawa.

Comics

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Hokusai Manga, published in the early 19th century, was an early manga comic book.

Digital graphics

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Each of the most popular emoji from the 9 major emoji categories according to the Unicode Emoji Frequency study from 2021, rendered in the Noto Color Emoji font

Literature

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Kaguya-hime returning to the Moon in The Tale of the Bamboo Cutter (10th century)
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Combat

Airsoft

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Airsoft players defending an objective.
  • Airsoft — Airsoft originated in Japan, then spread to Hong Kong and China in the late 1970s.[128]
  • Airsoft gun — The inventor of the first airsoft gun is Tanio Kobayashi.

Martial arts

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All-Japan Judo Championships, 2007 men's final
  • Aikido — Aikido was created and developed by Morihei Ueshiba in first half of the 20th century.
  • Bushido
  • Judo — It was created as a physical, mental and moral pedagogy in Japan, in 1882, by Kanō Jigorō.[129]
  • Jujutsu — Jujutsu, the "way of yielding", is a collective name for Japanese martial art styles including unarmed and armed techniques. Jujutsu evolved among the samurai of feudal Japan as a method for defeating an armed and armored opponent without weapons. Due to the ineffectiveness of striking against an armored opponent, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.[130]
  • Karate — It began as a common fighting system known as "ti" (or "te") among the pechin class of the Ryukyuans. There were few formal styles of ti, but rather many practitioners with their own methods. One surviving example is the Motobu-ryū school passed down from the Motobu family by Seikichi Uehara.[131] Early styles of karate are often generalized as Shuri-te, Naha-te, and Tomari-te, named after the three cities from which they emerged.[132]
  • Kendo
  • Mixed martial arts (MMA) — Mixed bouts date back to 1890s Japan.[133] Other examples included Kimura vs. Gracie (1951)[134] and Ali vs. Inoki (1976).[135][136] Modern MMA arose from shootfighting contests like Shooto (1985) to Pancrase (1993).[137][138]
  • Ninjutsu — Developed by groups of people mainly from the Iga Province and Kōka, Shiga of Japan. Throughout history, many different schools (ryū) have taught their unique versions of ninjutsu. An example of these is the Togakure-ryū. This ryū was developed after a defeated samurai warrior called Daisuke Togakure escaped to the region of Iga. Later he came in contact with the warrior-monk Kain Doshi who taught him a new way of viewing life and the means of survival (ninjutsu).[139]
  • Okinawan martial arts — In the 14th century, when the three kingdoms on Okinawa (Chūzan, Hokuzan, and Nanzan) entered into a tributary relationship with the Ming dynasty of China, Chinese Imperial envoys and other Chinese arrived, some of whom taught Chinese Chuan Fa (Kempo) to the Okinawans. The Okinawans combined Chinese Chuan Fa with the existing martial art of Te to form Tō-de (唐手, Okinawan: Tū-dī, Tang hand), sometimes called Okinawa-te (沖縄手).[140] By the 18th century, different types of Te had developed in three different villages – Naha, Shuri, and Tomari. The styles were named Naha-te, Shuri-te, and Tomari-te, respectively. Practitioners from these three villages went on to develop modern karate.[141]
  • Puroresu
  • Soccer kick — High-profile early users of soccer kicks as a finishing move include Katsuyori Shibata[142][143] and Antonio Inoki. In a 1977 puroresu match, Inoki used soccer kicks to legitimately knock out Great Antonio.[144][145]
  • Shoot wrestling — Originates from 1970s Japanese puroresu.[146] The style was pioneered by Antonio Inoki from NJPW and his students at the UWF (1984).[147]
  • Sumo — According to the Nihon shoki, published in 720, the origin of sumo is the contest of strength between Nomi no Sukune and Taima no Kehaya in 26 B.C.[149] Haniwa of sumo wrestlers are made in the Kofun period (300–538).[150] The imperial family often watches sumo as a form of entertainment in the Heian period (794–1192). It has evolved over the centuries with professional sumo wrestlers appearing in the Edo period (1603–1868).[151] The word sumo is written with the Chinese characters or Kanji of "mutual bruising".

Military

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The Wakamiya conducted the world's first naval-launched air raids in 1914.
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Katana
  • Katana — The katana were traditional Japanese swords used by samurai warriors of ancient and feudal Japan. The swords originated in the Muromachi period (1392–1573) as a result of changing battle conditions requiring faster response times. The katana facilitated this by being worn with the blade facing up, which allowed the samurai to draw their blade and slash at their enemy in a single motion. Previously, the curved sword of the samurai was worn with the blade facing down. The ability to draw and cut in one motion also became increasingly useful in the daily life of the samurai.[154]
  • Shuriken — The shuriken was invented during the Gosannen War as a concealed weapon, primarily for the purpose of distracting a target.[155]
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Culture

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Kawaii items, from left to right, top to bottom: shelf of decorated tea kettles; food served at a maid café; Hello Kitty on a sign in Ikebukuro, Tokyo; mobile phone charm attached to a pink Palm
  • Folding hand fan — In ancient Japan, the first hand fans were oval and rigid fans, influenced greatly by Chinese fans. The earliest visual depiction of fans in Japan dates back to the 6th century AD, with burial tomb paintings showed drawings of fans. The folding fan was invented in Japan, with dates ranging from the 6th to 9th centuries and later exported to East Asia, Southeast Asia, and the West. Such a flourishing trade involving Japanese hand fans existed in the Ming dynasty times, when folding fans almost absolutely displaced the old rigid type in China.[156][157]
  • Kawaii — Roots date back to The Pillow Book (1002)[158] and Edo period fashion such as netsuke.[159]
  • Netsuke — A miniature sculpture, originating in 17th-century Japan. Initially a simply carved button fastener on the cords of an inrō box, netsuke later developed into ornately sculpted objects of craftsmanship.[160]
  • Purikura — Conceived in 1994 by Sasaki Miho for Atlus.[161] In 1995, Atlus and Sega introduced Print Club, the first purikura.[162]
  • Selfie — Modern selfie originates from 1990s kawaii culture,[163] such as kawaii albums.[162] Digital selfie originates from purikura in 1995,[163][164] leading to Japanese mobile phones introducing front-facing cameras for selfies.[163][165]

Finance

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Scheme of a single candlestick chart.
  • Candlestick chart — Candlestick charts have been developed in the 18th century by Munehisa Homma, a Japanese rice trader of financial instruments. They were introduced to the Western world by Steve Nison in his book, Japanese Candlestick Charting Techniques.
  • Futures contract — The first futures exchange market was the Dōjima Rice Exchange in Japan in the 1730s.[166]

Food and drink

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Instant noodles before boiling
  • Canned coffee — Canned coffee was invented in 1965 by Miura Yoshitake, a coffee shop owner in Hamada, Shimane Prefecture, Japan.[172]
  • Cooking comicManga has long contained references to food and cooking.[173] Genre emerged in 1970, with Totsugeki Ramen, Cake Cake Cake and Kitchen Kenpo.[174]
  • Fake food — Simulated food was invented after Japan's surrender ending World War II in 1945. Westerners traveling to Japan had trouble reading Japanese menus and in response, Japanese artisans and candlemakers created wax food so foreigners could easily order something that looked appetizing.[175]
  • Instant noodle — Invented by Momofuku Ando, a Taiwanese-Japanese inventor, in 1958.[176]
  • Monosodium glutamate — Invented and patented by Kikunae Ikeda.[177]
  • Umami — Umami as a separate taste was first identified in 1908 by Kikunae Ikeda of the Tokyo Imperial University while researching the strong flavor in seaweed broth.[178]
  • Fortune cookie — Although popular in Western Chinese restaurants, fortune cookies did not originate in China and are in fact rare there. They most likely originated from cookies made by Japanese immigrants to the United States in the late 19th or early 20th century. The Japanese version had a fortune, but not lucky numbers, and was commonly eaten with tea.[179]

Philosophy

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Tajōmaru and the samurai's wife, two unreliable narrators in Akira Kurosawa's Rashomon (1950), which the Rashomon effect is named after.
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Games

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A modern pachinko machine

Board games

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Renju is played on a 15×15 grid Go board.
  • Go (modern rules) — Though the game originated in China, free opening of the game as it is played globally began in the 16th century Japan.
  • Gomoku — Historical records indicate the origins of gomoku can be traced back to the mid-1700s during the Edo period. By the late Edo period, around 1850, books had been published on gomoku.[189]
  • Renju — A professional variant of gomoku. It was named renju by journalist Ruikou Kuroiwa in 1899.[190]

Electro-mechanical

A child playing with a classic Japanese Mogura Taiji (WhacAMole) machine.

Game consoles

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Nintendo Entertainment System (NES)

Game controllers

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Nintendo 64 controller, debuted in 1995 and released in 1996, popularized analog thumbstick controls.
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Donkey Kong (1982), showing its revolutionary D-pad design.
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Controller of the PlayStation 2, the best-selling video game console of all time.

Sports

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Nissan Silvia (S14) performing a drift (2014)

Video games

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Playing Dance Dance Revolution, one of the most successful rhythm games.
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Fonz arcade cabinet (1976)


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Sciences

Atmospheric science

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A downburst.

Chemistry and biomedical

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Image from "Surgical Casebook" (Kishitsu geryō zukan) by Hanaoka Seishu
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Chemical structure of methamphetamine

Mathematics

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A page from Seki Kōwa's Katsuyo Sampo (1712), tabulating binomial coefficients and Bernoulli numbers.

Physics

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445–450 nm blue laser (middle)
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Semiconductors

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Blue LEDs

Transistors

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A double-gate FinFET transistor device
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Technology

Summarize
Perspective
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Sony home cinema setup, with full HD LCD television, digital TV set-top box, DVD player, PlayStation 3 video game console, and loudspeakers.
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QR code] for the URL of the English Wikipedia mobile main page

Audio

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Sony Discman D121

Batteries

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A lithium-ion battery pack for a laptop computer.
  • Lithium-ion batteryAkira Yoshino invented the modern li-ion battery in 1985. In 1991, Sony and Asahi Kasei released the first commercial lithium-ion battery using Yoshino's design.[718]
  • Dry cell — The world's first dry-battery was invented in Japan during the Meiji Era. The inventor was Sakizou Yai. The company Yai founded no longer exists[719]

Calculators

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Casio electronic pocket calculator with a seven-segment liquid-crystal display (LCD) that can perform arithmetic operations

Cameras

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Minolta RD-175, a portable digital SLR (DLSR) camera released in 1995.

Chindōgu

Chindōgu is the Japanese art of inventing ingenious everyday gadgets that, on the face of it, seem like an ideal solution to a particular problem. However, Chindōgu has a distinctive feature: anyone actually attempting to use one of these inventions would find that it causes so many new problems, or such significant social embarrassment, that effectively it has no utility whatsoever. Thus, Chindōgu are sometimes described as "unuseless" – that is, they cannot be regarded as 'useless' in an absolute sense, since they do actually solve a problem; however, in practical terms, they cannot positively be called "useful". The term "Chindōgu" was coined by Kenji Kawakami.

Computing

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Epson HX-20, introduced in 1981, was the first laptop.

Domestic appliances

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Electric rice cooker

Memory and storage

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Toshiba SD card, a type of flash memory card.

Music instruments

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Roland TR-808 Rhythm Composer (1980), the first fully programmable drum machine and one of the most influential inventions in popular music.

Nanotechnology

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A "sliced and unrolled" representation of a carbon nanotube as a strip of a graphene molecule.

Printing

Timelapse of a three-dimensional printer in action
  • 3D printing — In 1981, Hideo Kodama of Nagoya Municipal Industrial Research Institute invented two additive methods for fabricating three-dimensional plastic models with photo-hardening thermoset polymer, where the UV exposure area is controlled by a mask pattern or a scanning fiber transmitter.[923][924]
  • Desktop laser printer — Japanese company Canon developed in 1979 the Canon LBP-10, a low-cost desktop laser printer. Canon then began work on a much-improved print engine, the Canon CX, resulting in the LBP-CX printer.[925][926]
  • Digital printing — The first compact, lightweight digital printer was the EP-101, invented by Japanese company Epson and released in 1968.[927][928][929]
  • Hydrographics — Hydrographics, also known variously as immersion printing, water transfer printing, water transfer imaging, hydro dipping, or cubic printing has an somewhat fuzzy history. Three different Japanese companies are given credit for its invention. Taica Corporation claims to have invented cubic printing in 1974. However, the earliest hydrographic patent was filed by Motoyasu Nakanishi of Kabushiki Kaisha Cubic Engineering in 1982.[930]
  • Inkjet printing — Inkjet printing technology was first extensively developed in the early 1950s. While working at Canon in Japan, Ichiro Endo suggested the idea for a "bubble jet" printer.[931]
  • Ise katagami — The use of stencils was known by the Nara period, as is evident from objects in the Shōsōin.[932] Later paper stencils developed alongside kimono.[933] The technique is known as ise katagami.[933]
  • Serial impact dot matrix printer — In 1968, Oki introduced the first serial impact dot matrix printer (SIDM), the Oki Wiredot. It supported a character generator for 128 characters with a print matrix of 7 × 5.[935][936][937]

Robotics

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DER-01, a Japanese actroid (an android intended to be very visually similar to humans)
  • AndroidWaseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale humanoid intelligent robot.[938] Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. And its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth. This made it the first android.[939][940]
  • Actroid — DER 01 was developed by a Japanese research group, The Intelligent Robotics Lab, directed by Hiroshi Ishiguro at Osaka University, and Kokoro Co., Ltd. The Actroid is a humanoid robot with strong visual human-likeness developed by Osaka University and manufactured by Kokoro Company Ltd. (the animatronics division of Sanrio). It was first unveiled at the 2003 International Robot Exposition in Tokyo, Japan. The Actroid woman is a pioneer example of a real machine similar to imagined machines called by the science fiction terms android or gynoid, so far used only for fictional robots. It can mimic such lifelike functions as blinking, speaking, and breathing. The "Repliee" models are interactive robots with the ability to recognise and process speech and respond in kind.[941][942][943]
  • Giant boarding robotKuratas, revealed in 2012, was described as the first giant boarding robot, modelled after the mechs from mecha anime and manga.[944]
  • Micro robotNEC's ARMS-D, introduced in 1981, was the first industrial robot with micrometre level precision, enabled by NEC 8085 microprocessor technology.[945]
  • Karakuri puppetKarakuri puppets (からくり人形, karakuri ningyō) are traditional Japanese mechanized puppets or automata, originally made from the 17th century to the 19th century. The word karakuri means "mechanisms" or "trick".[946] The dolls' gestures provided a form of entertainment. Three main types of karakuri exist. Butai karakuri (舞台からくり, stage karakuri) were used in theatre. Zashiki karakuri (座敷からくり, tatami room karakuri) were small and used in homes. Dashi karakuri (山車からくり, festival car karakuri) were used in religious festivals, where the puppets were used to perform reenactments of traditional myths and legends.
  • Robotic exoskeleton for motion support (medicine) — The first HAL prototype was proposed by Yoshiyuki Sankai, a professor at Tsukuba University.[947] Fascinated with robots since he was in the third grade, Sankai had striven to make a robotic suit in order "to support humans". In 1989, after receiving his Ph.D. in robotics, he began the development of HAL. Sankai spent three years, from 1990 to 1993, mapping out the neurons that govern leg movement. It took him and his team an additional four years to make a prototype of the hardware.[948]
  • Running humanoid robotSony's QRIO (2003) was the first humanoid robot capable of running.[949]
  • Toy robot armTomy's Armatron, introduced in 1982, was the first toy robot arm, moved by dual analog control joysticks. It had a significant influence on the development of modern robotics and artificial intelligence.[950]
  • Wind-up toy robotLilliput, a Japanese robot introduced in 1932, was the first wind-up toy robot.[951]

Television and displays

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A recreation of Kenjiro Takayanagi's pioneering television experiment (1926), on display at the NHK Broadcasting Museum in Atagoyama, Tokyo.
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Sony XEL-1, the world's first OLED TV.

Textiles

  • Automatic power loom with non-stop shuttle-change motionSakichi Toyoda invented numerous weaving devices. His most famous invention was the automatic power loom in which he implemented the principle of Jidoka (autonomation or autonomous automation). It was the 1924 Toyoda Automatic Loom, Type G, a completely automatic high-speed loom featuring the ability to change shuttles without stopping and dozens of other innovations. At the time it was the world's most advanced loom, delivering a dramatic improvement in quality and a twenty-fold increase in productivity.This loom automatically stopped when it detected a problem such as thread breakage.[1004]
  • Vinylon — The second man-made fiber to be invented, after nylon. It was first developed by Ichiro Sakurada, H. Kawakami, and Korean scientist Ri Sung-gi at the Takatsuki chemical research center in 1939 in Japan.[1005][1006]

Timekeeping

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2A Seiko quartz wristwatch using the chronograph function (movement 7T92)
  • Myriad year clock — The Myriad year clock (万年自鳴鐘 Mannen Jimeishou, lit. Ten-Thousand Year Self-ringing Bell), was a universal clock designed by the Japanese inventor Hisashige Tanaka in 1851. It belongs to the category of Japanese clocks called Wadokei.[1007]
  • Quartz wristwatch — The world's first quartz wristwatch was revealed in 1967: the prototype of the Astron revealed by Seiko in Japan, where it was in development since 1958. It was eventually released to the public in 1969.[1008]
  • Spring Drive — A watch movement which was first conceived by Yoshikazu Akahane working for Seiko in 1977 and was patented in 1982. It features a true continuously sweeping second hand, rather than the traditional beats per time unit, as seen with traditional mechanical and most quartz watches.[1010]
  • Smartwatch — In the 1980s, Seiko began to develop computers in the form of watches, starting with the Data 2000 watch,[1011] released in 1984.[1012] It was followed by Seiko Epson's RC-1000 Wrist Terminal (1984), able to interface with a computer.[1011]
  • Television watch — The world's first television watch, the TV-Watch, was developed by Seiko in 1982.[1013]

Video

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Sony's U-matic cassette recorder tape
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Betamax (top) and VHS (bottom) tapes were respectively created by Japanese companies Sony and JVC.

Writing

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Model B in Pink
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Telecommunication

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A thread on 4chan, a popular English language imageboard.

Mobile phones

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J-SH04, released by Sharp Corporation and J-Phone in 2000, was an early camera phone capable of picture messaging.

Wireless

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A modern high-gain UHF Yagi television antenna.
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Transportation

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A lineup of JR East Shinkansen bullet trains in October 2012

Automobiles

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Nissan Altra EV (1997), the first battery electric vehicle (BEV) using lithium-ion batteries.

Automotive electronics

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The driver monitoring system (DMS) on Toyota's Lexus LS 600h (2006).

Motorcycles

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Honda CB750 (1969), the first superbike.
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A Japanese taxi equipped with GPS navigation (2004).
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See also

References

Bibliography

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