Title |
Year |
Developer(s) |
Procedural content |
.kkrieger |
2004 |
Farbrausch |
Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime.[5][unreliable source] |
7 Days to Die |
2013 |
The Fun Pimps |
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools.
The distribution of POIs and loot is also generative. |
Anarchy Online |
2001 |
Funcom |
Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals.[6][unreliable source] |
Astroneer |
2019 |
System Era Softworks |
Procedural planet terrain.[7] |
Banished |
2014 |
Shining Rock Software |
Terrain map.[8] |
Borderlands series |
2009–2019 |
Gearbox Software, 2K Australia |
Weapons.[3] |
Civilization series |
1991–2018 |
MicroProse, Activision, Firaxis Games |
Customizable world map.[9] |
Core Keeper |
2022 |
Pugstorm |
Explorable underground world[10] |
Crypt of the NecroDancer |
2015 |
Brace Yourself Games |
2D grid-based top-down dungeons with halls and rooms[11][12][13] with randomly placed enemies and items.[14] |
Deep Rock Galactic |
2018 |
Ghost Ship Games |
Cave systems separated into rooms and tunnels by walls of dirt.[15] |
Descenders |
2018 |
RageSquid |
3D downhill courses on relatively dirt trails.[16] |
Don't Starve |
2013 |
Klei Entertainment |
Flat 2D world.[17] Later expanded with cavern systems[18] and oceans.[19] |
Dwarf Fortress |
2006 |
Tarn Adams |
Almost entirety of game content[20] based in a layered 3D world with elements like its history,[21] creatures and narrative,[22] religion,[23] etc. |
Elite |
1984 |
David Braben, Ian Bell |
Eight 3D wireframe galaxies consisting of 256 procedurally generated star systems each[24][25] |
Enter the Gungeon |
2016 |
Dodge Roll |
2D flat dungeon levels made of room "chunks".[26] |
Factorio |
2016 |
Wube Software |
2D terrain map generation.[27][non-primary source needed] |
Fractal Block World |
2021 |
Dan Hathaway |
Recursive 3D landscapes made of cube blocks.[28] |
Islanders |
2019 |
Grizzly Games |
3D terrain generation of islands.[29] |
Left 4 Dead 2 |
2009 |
Valve |
Gameplay changes to match player's performance, such as enemies, paths, or weather.[30] |
Minecraft |
2011 |
Mojang |
3D world primarily made of cube blocks.[31] Effectively infinite.[32] |
Minecraft Dungeons |
2020 |
Mojang |
Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures.[33][34] |
Mini Metro |
2015 |
Dinosaur Polo Club |
Abstract 2D levels and audio system.[35] |
No Man's Sky |
2016 |
Hello Games |
3D galaxies with planets and their flora and fauna.[36][37] |
Pixel Piracy |
2015 |
Quadro Delta |
2D world,[38] including islands, towns and shops, as well as ship's crew.[39] |
RimWorld |
2013 (EA) |
Ludeon Studios |
Customization 3D spherical world map and flat 2D gameplay map,[40] as well as many elements,[41] notably narrative and events.[42] |
Rogue Legacy |
2011 |
Cellar Door Games |
Side-scrolling castle,[43] made up of interconnected rooms. |
The Sentinel |
1986 |
Firebird |
3D terrain generation for all 10,000 levels.[citation needed] |
Sir, You Are Being Hunted |
2014 |
Big Robot |
An open world island landscape.[44] |
Spelunky |
2008 |
Mossmouth |
Side-scrolling underground rectangular levels made up of tiles.[2] |
Spore |
2008 |
Maxis |
3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music,[45][46] award-winning animation system.[47] |
Starbound |
2016 |
Chucklefish |
2D side-scrolling planets[48] and content on them, such as dungeons and bosses.[49] |
Stardew Valley |
2016 |
ConcernedApe |
Cave areas[50] of increasing difficulty and loot.[51] |
Terraria |
2011 |
Re-Logic |
Side-scrolling rectangular 2D world.[52] |
The Binding of Isaac |
2011 |
Edmund McMillen |
Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot.[53] |
Valheim |
2021 |
Irongate Studios |
A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the center.[54] |
Vintage Story |
2016 |
Anego Studios |
A procedurally-generated voxel-based open world of up to 64 million square kilometres with an emphasis on realism. A 2023 update includes "upgraded world generation with various new land forms, a geologic activity system, and large scale mountain regions"[55] |
World of Warcraft: Shadowlands |
2020 |
Blizzard Entertainment |
Torghast, a dungeon with procedurally-generated enemy spawns.[56] |
Microsoft Minesweeper |
1990 |
Microsoft |
Rectangular grid of hidden mines.[57] |