Loop splitting
Compiler optimization technique From Wikipedia, the free encyclopedia
Loop splitting is a compiler optimization technique. It attempts to simplify a loop or eliminate dependencies by breaking it into multiple loops which have the same bodies but iterate over different contiguous portions of the index range.
Loop peeling
Loop peeling is a special case of loop splitting which splits any problematic first (or last) few iterations from the loop and performs them outside of the loop body.
Suppose a loop was written like this:
int p = 10;
for (int i=0; i<10; ++i)
{
y[i] = x[i] + x[p];
p = i;
}
Notice that p = 10
only for the first iteration, and for all other iterations, p = i - 1
. A compiler can take advantage of this by unwinding (or "peeling") the first iteration from the loop.
After peeling the first iteration, the code would look like this:
y[0] = x[0] + x[10];
for (int i=1; i<10; ++i)
{
y[i] = x[i] + x[i-1];
}
This equivalent form eliminates the need for the variable p
inside the loop body.
Loop peeling was introduced in gcc in version 3.4. More generalised loop splitting was added in GCC 7.[1]
Brief history of the term
Apparently the term "peeling" was for the first time used by Cannings, Thompson and Skolnick[2] in their 1976 paper on computational models for (human) inheritance. There the term was used to denote a method for collapsing phenotypic information onto parents. From there the term was used again in their papers, including their seminal paper on probability functions on complex pedigrees.[3]
In compiler technology, the term first turned up in late 1980s papers on VLIW and superscalar compilation, including [4] and.[5]
References
Further reading
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