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Lotus Challenge
2001 video game From Wikipedia, the free encyclopedia
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Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, and Xbox from different publishers.
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Development
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Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release.[1] The game was renamed Lotus Extreme Challenge in November 2000[2] with a North American release planned to be published by Interplay Entertainment,[2] although this never came to circulation. The game would eventually see its release under its former name. The PlayStation 2 version was later ported to Japan and published by MTO on 26 December 2002.[3]
In March 2002, Virgin Interactive announced they would release the game on the Xbox under the name of Lotus Arcade[4] before reverting to its former name, with the announcement that the Xbox version would feature major improvements over the PS2 version. The game was due for a release in Europe by Virgin in September[5] but this never happened. In November 2002, Xicat Interactive announced they would release the game in North America instead as an Xbox exclusive,[6] with a GameCube port also announced.[7] In December 2002, Xicat secured a licensing deal with Motor Trend to rename the title as Motor Trend Presents Lotus Challenge,[8] with the Xbox version originally scheduled for release in late January 2003,[9] before it was somewhat delayed to the end of April. The GameCube version was due for a release in August[10] but was pulled for unknown reasons.
In May 2004, Ignition Entertainment's website listed a title named Lotus Extreme for the GameCube.[11] However, the game was renamed again back to its original title a few weeks later when it was officially announced by Ignition,[12] and was released shortly after.[13]
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Reception
Reception
The Xbox version received "mixed" reviews according to the review aggregation website Metacritic.[14] GameSpy, GameZone, and Extended Play gave it above-average to mixed reviews while it was still in development.[19][20][26]
The game sold more than 130,000 units for the PlayStation 2.[27]
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Notes
- Three critics of Electronic Gaming Monthly gave the Xbox version each a score of 4/10, 3.5/10, and 4.5/10.
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