Top Qs
Timeline
Chat
Perspective
Matthias Worch
German video game designer and computer graphics artist From Wikipedia, the free encyclopedia
Remove ads
Matthias Worch (born 1976) is a German video game designer and computer graphics artist. He started out creating custom Doom and Quake levels.[1] Matthias entered the computer game industry in 1998 when he moved to Dallas, Texas to work on Ritual Entertainment's 3D First Person Shooter SiN. He has since contributed to various 3D action games. Matthias has spoken at the Game Developers Conference[2] and the IGDA. Matthias is working at Epic Games as a Design Lead on the special projects group.[3]
Remove ads
Games worked on
- SiN – Windows (1998)
- Unreal Mission Pack - Return to NaPali – Windows, Mac OS (1999)
- The Wheel of Time – Windows (1999)
- Unreal 2 – Windows (2003)
- Star Wars Rogue Squadron III: Rebel Strike – GameCube (2003)
- Lair – PlayStation 3 (2007)
- Dead Space 2 – Windows, Xbox 360, PlayStation 3 (2011)
- Star Wars 1313 - (Cancelled) (2013)
- Mafia III - Windows, Xbox One, PlayStation 4 (2016)
- Unreal Engine
- Fortnite
- Lego Fortnite
Remove ads
References
External links
Wikiwand - on
Seamless Wikipedia browsing. On steroids.
Remove ads