Version |
Build |
Release date |
Notes |
Features |
Release notes |
v1.0 |
Oculus Audio SDK 1.0.2 |
February 5, 2016 |
|
|
[14] |
Oculus OVRLipSync for Unity 5 1.0.0-beta |
February 10, 2016 |
|
|
[15] |
Oculus Mobile SDK 1.0.0.1 |
March 1, 2016 |
|
|
[16] |
System Activities/VrApi 1.0.2.2 |
March 16, 2016 |
|
|
[17] |
v1.3 |
Rift 1.3.1 |
April 4, 2016 |
|
- Sensor firmware update
- bug fixes
|
[18] |
Rift 1.3.2 |
April 18, 2016 |
|
- support for installing Oculus and VR applications to a different drive
- bug fixes
|
[19] |
v1.4 |
Oculus App 1.4 |
May 19, 2016 |
|
- improvements to performance and stability
- bug fixes
- AUD, CAD, Euro, Pound, and Yen currencies supported by all games
|
[20] |
Oculus SDK 1.4 |
May 20, 2016 |
|
|
[21] |
Platform SDK 1.2 |
May 20, 2016 |
|
|
v1.5 |
Oculus App 1.5 |
June 23, 2016 |
|
- improvements to notifications
|
[22] |
Oculus PC SDK 1.5 |
June 24, 2016 |
|
|
[23] |
Unreal Engine 4 Integration 1.5 |
June 24, 2016 |
|
|
[24] |
Oculus Platform SDK 1.5 |
June 24, 2016 |
|
|
[25] |
Oculus Utilities for Unity 5 Version 1.5 |
June 30, 2016 |
|
|
[26] |
v1.6 |
Oculus App 1.6 |
July 14, 2016 |
|
- addition of "Coming Soon" section to Oculus Store and Library
- option to choose how much bandwidth to use for Oculus downloads
- automatic resumption of download if interrupted
- automatic updates for installed apps
- user ratings for apps and games in Oculus Store
|
[27] |
Oculus App 1.6.1 |
July 29, 2016 |
|
|
|
Oculus SDK for Windows 1.6 |
July 15, 2016 |
|
|
[28] |
Unreal Engine 4 Integration 1.6 |
July 15, 2016 |
|
|
[29] |
Oculus Platform SDK 1.6 |
July 15, 2016 |
|
|
[30] |
Oculus Utilities for Unity 5 Version 1.6 |
July 29, 2016 |
|
|
[31] |
v1.7 |
Unreal Engine 4 Integration 1.7.0 |
August 11, 2016 |
|
- adaptive viewport scaling with configurable min/max (Rift only)
- Oculus Platform SDK support to mobile VR applications
- Blueprint for Oculus Platform entitlement checks (available in SI 1.6).
- cylinder TimeWarp overlay support (Gear VR only)
- ability develop using GearVR plugin and Mobile renderer on the PC using the Oculus Rift
|
[32] |
Oculus Platform SDK 1.7.0 |
August 11, 2016 |
|
- VoIP Filters
- automatic Developer and Admin Entitlements to all apps in organization
- minor improvements, bug fixes, and updates
|
[33] |
Oculus SDK for Windows 1.7.0 |
August 11, 2016 |
|
|
[34] |
Oculus Utilities for Unity 5 1.7 |
August 24, 2016 |
|
|
[35] |
v1.8 |
Unreal Engine Integration 1.8 |
September 14, 2016 |
|
- support for the Oculus Guardian System
- depth ordering support
- cubemap support (mobile only)
- Blueprint for retrieving Oculus ID/Username
|
[36] |
Oculus Platform SDK 1.8 |
September 14, 2016 |
|
- Quickmatch matchmaking mode
|
[37] |
Oculus SDK for Windows 1.8 |
September 14, 2016 |
|
|
[38] |
Oculus Utilities for Unity 5 1.8 |
September 15, 2016 |
|
|
[39] |
v1.9 |
Oculus App 1.9 |
October 13, 2016 |
|
- Star ratings on Oculus Store for all apps, games and experiences
- performance improvements, stability enhancement, and bug fixes
|
[40] |
Oculus Platform SDK 1.9 |
October 19, 2016 |
|
|
[41] |
Oculus SDK for Windows 1.9 |
October 19, 2016 |
|
|
[42] |
Oculus Utilities for Unity 5 1.9 |
November 1, 2016 |
|
|
[43] |
v1.10 |
Rift 1.10 |
November 16, 2016 |
first combined update for Rift |
- Asynchronous Space Warp
- write reviews for apps and games in Oculus Store
- performance improvements, stability enhancement, and bug fixes
|
[44] |
Rift 1.10.1 |
December 2, 2016 |
|
- setup for Touch using the Oculus app
- Guardian System for boundaries
- Experimental support for 2-sensor 360º and 3-sensor roomscale configurations
- custom Oculus Avatars
- performance improvements, stability enhancement, and bug fixes
|
[45] |
Rift 1.10.2 |
December 5, 2016 |
|
- performance improvements, stability enhancement, and bug fixes
|
[46] |
v1.11 |
Rift 1.11 |
February 3, 2017 |
|
- option to skip updating the controller firmware when repeating Oculus setup
- better visibility and hand animations in Guardian System
- instructions for Oculus sensor positioning during setup
- experimental roomscale and experimental 360º support
|
[47] |
v1.12 |
Rift 1.12 |
February 27, 2017 |
|
- ability to report user reviews as spam in Oculus Store
- finish installing new apps and games when they're done downloading while in VR (requires admin privileges in Windows)
- improvements:
- tracking quality with Oculus Rift and Touch
- support for Unity content
- support for Unreal Engine UE4 content
|
[48] |
v1.13 |
Rift 1.13 |
March 23, 2017 |
|
- ability to enroll in Public Test Channel
- ability to move forward by looking at skip button
- update to First Contact
- bug fixes
|
[49] |
Rift Debug Tool 1.13 |
March 28, 2017 |
|
|
[50] |
v1.15 |
Rift 1.15 |
May 22, 2017 |
|
- improved 360 degree tracking and roomscale support
|
[51] |
v1.16 |
Rift 1.16 |
June 15, 2017 |
|
- support for Mixed reality capture
- redesign of update interface
- ability to report issues in VR
- addition of Cityscape environment
- ability to see whether friends are using Rift or Gear VR
- option to choose one of four supported languages during setup of Rift or Touch
- support for 360º-only content, with notifications for 360-only games and apps and compatibility with headset configurations
- bug fixes
|
[52] |
v1.19 |
Rift SI 1.19 |
October 5, 2017 |
|
- Camera Calibration Tool update in Mixed reality capture
- bug fixes
|
[53] |
v1.20 |
Rift SI 1.20 |
October 23, 2017 |
|
- Dynamic Bundle Pricing in Oculus Store
|
[54] |
v1.21 |
Rift SI 1.21 |
December 6, 2017 |
|
- wishlist option in desktop
- beginning of Rift Core 2.0 Beta
- UI redesign replacing the existing Universal Menu and Home with a new Touch-native interface for Dash, Oculus Home, and Oculus desktop app
- requirement for Windows users to upgrade to Windows 10 to support some Core 2.0 features
- persistent overlay system for Dash
- use of Windows desktop apps in VR
- notification redesign in Oculus desktop app
|
[55] |
v1.22 |
Rift SI 1.22 |
January 18, 2018 |
|
- install and manage VR apps across more than one hard drive or Windows folder
- detailed information about usage of each app
- 8x MSAA support
- Rift Core 2.0 Beta
- Graphics settings made into its own section in Options menu
- performance and bug fixes
|
[56] |
v1.23 |
Rift SI 1.23 |
February 5, 2018 |
|
- add apps and games to wishlist in VR
- Rift Core 2.0 Beta
- create and customize multiple homes
- bug fixes
|
[57] |
v1.24 |
Rift SI 1.24 |
March 5, 2018 |
|
- Installed apps can now be moved between library locations
- Rift Core 2.0 Beta
- performance improvements and bugfixes
|
[58] |
v1.25 |
Rift SI 1.25 |
April 13, 2018 |
|
- populating search bar with recommended “trending” apps and recent searches
- Rift Core 2.0 Beta
- Updates tab and the ability to sort apps by comfort/location in the Dash Library panel
- Improved virtual keyboard input
- mouse cursor in Dash
|
[59] |
v1.26 |
Rift SI 1.26 |
May 4, 2018 |
|
- public, discoverable events on Rift
- Rift Core 2.0 Beta
- improvements to Oculus Desktop usability in Dash
|
[60] |
v1.27 |
Rift SI 1.27 |
May 30, 2018 |
|
- updates to Oculus desktop search
- options for sorting and filtering in library
- results page to browse, sort, and filter results in Oculus desktop search
- notifications for friend activity and content updates (experimental)
- Rift Core 2.0 Beta
- overlay UI for Dash panels to show distance and scale while position them with the thumbstick
- Dash stability improvement
|
[61] |
v1.28 |
Rift SI 1.28 |
June 26, 2018 |
|
- support across core software for Danish, Finnish, Dutch, Swedish, Spanish (Spain), Spanish (Latin American), Italian, Norwegian, and Polish
- per-application language pack support for developers in Oculus desktop app
- Rift Core 2.0 Beta
- new custom hair, skin shading, clothing, and eyewear designs in the Avatar Editor
- ability to invite up to eight people to Home, but user's Home is locked while guests are present
- experimental support for broadcasting Oculus Desktop in multiplayer
- new "Movement" section in Home to set up options for moving around in VR, including Walk Mode, Smooth Turning, and Snap Turning
|
[62] |
v1.29 |
Rift SI 1.29 |
August 2, 2018 |
|
- Rift Core 2.0 Beta
- new Belt UI design for Dash
- new contextual menus for panels within Dash
- basic animation support for custom assets in Home
- improvements to display of 3rd party apps in Library
|
[63] |
v1.30 |
Rift 1.30 |
August 23, 2018 |
|
- Rift Core 2.0 Beta
- greater graphics card support for ability to stream desktop content directly to displays in Home
- Long Press for Oculus Button to avoid accidental pressing
- ability to bulk import applications and re-add previously deleted apps in Library
- design updates
|
[64] |
v1.31 |
Rift 1.31 |
October 10, 2018 |
|
- Exit of Rift Core 2.0 out of Beta
- new "Experiments" section
- playback of skinned animations for user generated content
- Customer Developer Items
|
[65][66] |
v1.32 |
Rift 1.32 |
November 6, 2018 |
|
- new Dash rollover menu
- performance improvements to Dash
- add embedded panels to custom 3D objects for importing to Home (solo users only)
- Updated fonts and localizations
|
[67] |
v1.33 |
Rift 1.33 |
December 11, 2018 |
|
- new system keyboard for Dash
- new textures and lighting for Dash's background environment
- ability to report offensive behavior and content within Home
|
[68] |
v1.34 |
Rift 1.34 |
January 22, 2019 |
|
- livestream directly to Facebook page using Dash
- pressing “Edit Avatar” tab on the Social Panel in Dash opens Avatar Editor
- option to make Home public
- updated multiplayer features in Home to allow for play and redesign while friends are present
- ability to use Avatar Editor in Home while friends are present
|
[69] |
v1.35 |
Rift 1.35 |
February 12, 2019 |
|
- ability to import one's own Home geometry as a replacement for the standard “cabin” geometry
- performance improvements and additional bug fixes, including a Dash issue impacting memory clock speed on NVIDIA cards
|
[70] |
v1.36 |
Rift 1.36 |
March 6, 2019 |
|
- new sound objects
- link between own Home and other Homes using Gateway feature
- ability to share a link to one's own Home
- Miscellaneous graphics updates
|
[71] |
v1.37 |
Rift 1.37 |
May 9, 2019 |
|
- UI and Tutorial refresh
- Avatars updated to simulate eye and mouth movement
- new outfits and customization options like eye color and lipstick
|
[72] |
v1.38 |
Rift and Rift S 1.38 |
June 12, 2019 |
First update for Oculus Rift S |
- ability to rename Homes
- relocate items directly from the inventory menu to move or reposition them
- reduced download sizes
- Homes UI refresh
|
[73] |