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Museums and Digital Culture

2019 book From Wikipedia, the free encyclopedia

Museums and Digital Culture
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Museums and Digital Culture (2019) is an interdisciplinary book about developments in digital culture with respect to museums.[1][2] It is edited by Tula Giannini and Jonathan P. Bowen, who are also the authors of 12 chapters. The book is part of the Springer Series on Cultural Computing, edited by Ernest Edmonds. The book was launched at the EVA London 2019 Conference.[3]

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Contents

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The book is divided into nine parts, with 28 chapters by a variety of authors. The book includes a foreword by Loïc Tallon, co-editor of the 2008 book Digital Technologies and the Museum Experience. There is also a preface, list of contributors and abbreviations, and an index.

Parts

The book is divided into the following parts:

Contributors

The following authors contributed to chapters in the book:

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Reviews

The book has been reviewed in the following journals:

The Arts and Computational Culture

In 2024, the editors produced a follow-on volume in the same Springer series, The Arts and Computational Culture: Real and Virtual Worlds, considering the arts with respect to computational culture, including 27 contributed chapters in seven parts, with a foreword by Paul Brown, a computational artist.[9][10] The book has been reviewed in the journals Nature[11] and International Journal of Humanities and Arts Computing.[12]

References

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