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Nemesis Kid

DC Comics character From Wikipedia, the free encyclopedia

Nemesis Kid
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Nemesis Kid (Hart Druiter) is a supervillain in the DC Comics universe. He originates from the planet Myar in the 31st century and is an enemy of the Legion of Super-Heroes.

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Publication history

Nemesis Kid was created by Jim Shooter, and first appeared in Adventure Comics #346 (July 1966).[1]

Fictional character biography

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In his first appearance, Hart Druiter applies to join the Legion of Super-Heroes, along with Princess Projectra, Karate Kid, and Ferro Lad.[2] He identifies himself as a native of the planet Myar and claims to derive his powers from a mystical potion that he created. Druiter is later revealed to be a traitor who infiltrated the Legion of Super-Heroes on behalf of the Khunds. When his deception is revealed, Druiter attempts to frame Karate Kid as the traitor and flees after his plan fails.[3][4]

Nemesis Kid later becomes a founding member of the Legion of Super-Villains under Tarik the Mute.[5] He leads the Legion in invading the planet Orando and engages Karate Kid in single combat. Karate Kid sacrifices himself to stop the Legion's plans, dealing Nemesis Kid a final blow. Karate Kid's widow, Queen Projectra, attacks Nemesis Kid and kills him by breaking his neck.[6][7]

At least five years later, Nemesis Kid is resurrected by Mordru, along with countless other corpses, as part of the sorcerer's scheme to take over the universe. His reanimated corpse is defeated in combat and subsequently incinerated by Projectra.[8]

Nemesis Kid is resurrected following the "Threeboot" continuity reboot. He is depicted as a member of the Wanderers, a superhero team founded by the United Planets.[9]

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Powers and abilities

Nemesis Kid possesses the superhuman ability to spontaneously develop the powers appropriate to defeat any opponent for the duration of the battle, with no defined limit. Against more than one opponent, his powers either work against only one target, allow him to escape via teleportation,[10] or fail to work at all. Additionally, he has a passing knowledge of 30th-century technology, tactics, and strategy.

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References

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