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Newton Game Dynamics

Physics engine From Wikipedia, the free encyclopedia

Newton Game Dynamics
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Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Quick Facts Original author(s), Stable release ...
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Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

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Games that used Newton

This is a select list of games using Newton Game Dynamics.[3]

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Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

References

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