Nvidia GameWorks

Middleware software suite by Nvidia From Wikipedia, the free encyclopedia

Nvidia GameWorks is a middleware software suite developed by Nvidia.[1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs.[2] GameWorks is partially open-source.[3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under the MIT License.

Quick Facts Developer(s), Initial release ...
Nvidia GameWorks
Developer(s)Nvidia
Initial release2014
Repository
Operating systemWindows
PlatformWindows, PlayStation 4, Wii U, Xbox One, Xbox Series X, Xbox Series S, PlayStation 5, Android
TypeVideo game development middleware
LicenseProprietary/Commercial
Websitedeveloper.nvidia.com/gameworks
Close

Components

Nvidia Gameworks consists of several main components:

  • VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks.
  • PhysX: For physics, destruction, particle and fluid simulations.
  • OptiX: For baked lighting and general-purpose ray-tracing.
  • Core SDK: For facilitating development on Nvidia hardware.

In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

See also

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.