Open Source Virtual Reality

Open source software project From Wikipedia, the free encyclopedia

Open Source Virtual Reality

Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.

Quick Facts Name, Type ...
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OSVR Hacker Developer Kit 1.4
NameOSVR Hacker Developer Kit (HDK)
TypeVirtual reality headset
ManufacturerRazer
Designed bySensics and Razer
Display TechnologyOLED
Resolution1200x1080 per eye[1]
Head Tracking6DOF (3-axis rotational tracking + 3-axis positional tracking)
PlatformsMicrosoft Windows, macOS, Android and Linux
Connection2x USB 3.0, HDMI 1.4, Audio out
WebsiteOfficial website
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It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.[2]

Project information

OSVR has two main and independent parts: open-source hardware and open-source software. The project is primarily sponsored by Razer and Sensics.[3] Partners in the project include game developers Ubisoft and hardware manufacturers Vuzix.[4] OSVR has requested help with creating Android Daydream VR Plugin.[5]

The open source software platform allows virtual reality developers to detect, configure and operate virtual reality devices across a wide range of operating systems. It is provided under the Apache 2.0 license. Since August 2018, the electrical hardware source files are available.[6] The files that have been released so far are under a proprietary, source-available license.[7]

One of their most popular hardware consists of virtual reality headset called the Hacker Development Kit. The first model of the headset was introduced in January 2015 in CES.[8] Shipping to select developers started in July 2015.[9] Pre-ordering was opened to the general public by October and shipping started by November 2015.[10]

Games

Some of the games with the support of OSVR:[11][12]

See also

  • OpenVR, a library with similar goals by Valve
  • OpenXR, an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices

References

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