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Picotron
Virtual machine emulating a "fantasy video game console" From Wikipedia, the free encyclopedia
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Picotron is a virtual machine and desktop environment created by Lexaloffle Games. It is a fantasy workstation that is aimed at making retro style video games and mimics the specifications of 16-bit computers of the late 1980s.[1] It is a complement to Lexaloffe's earlier 8-bit inspired PICO-8.[2][3] The Alpha release of Picotron became available on March 14 (Pi Day), 2024.[4]
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It has a virtual toy operating system and built in tools that allow software development, game development and customization of the system itself. It runs on top of Windows, Mac OS, and Linux, with support for Raspberry Pi and export to stand-alone binaries or Web apps planned. Similarly to PICO-8, programs made with Picotron can be shared directly with other Picotron users in a special 256k png cartridge format.[5]
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Capabilities

Picotron has an embedded Lua editor compatible with both PICO-8 and Lua 5.4 syntax. It supports 480x270 or 240x135 screen modes with default 32 system colors and 64 definable colors in total. For audio, it has 64-node, 16-channel synth and a 8-channel tracker.[6]
All of the software for Picotron are written in Lua and can be edited from within the machine itself. System tools including the file browser, code editor and the terminal are implemented in userland, compiled just-in-time therefore changes in source code get into effect immediately. Custom tools can be created from scratch that run in fullscreen workspaces alongside the bundled editors. These additions and the subsequent shift in focus of the machine give Picotron the title of 'Workstation' rather than 'Console'.[7][8]
Picotron is backward compatible with PICO-8 cartridges but the backward compatibility remains partial due to the virtual machine difference especially depending on the point math behavior.[9]
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Development
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Development of Picotron started as early as 2017 when Joseph White, who is better known with his nickname Zep and his company Lexaloffle, developed an SFX editor for Voxatron, his second console along with PICO-8.[10] Around that time he was asked if he considers developing a PICO-16, to which he replied that he would not consider working on a third console.[11] In 2018 he mentioned that in his free time he "designed a PICO-16 just to remind himself to not make that" and that "PICO-16 does not work at all".[12] PICO-8 community expressed great interest in the possibility of a 16-bit fantasy console,[13] which convinced Zep to develop a third console that he dubbed Machine 3.[14][15] He announced Machine 3 to be Picotron next day on June 16, 2021.[16]
Zep started to work openly on Picotron after its announcement, occasionally sharing updates via his Twitter account and Lexaloffle BBS blog where he got suggestions and feedbacks from the community. On 31 December 2022, Zep announced Picotron Playground, an early web based version of Picotron's runtime and API for users to test the base features.[17] On March 14, 2024, he released the first alpha version of Picotron available for purchase.
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See also
References
External links
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