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Poltergeist (computer programming)
Inappropriate short-lived object From Wikipedia, the free encyclopedia
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In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference:[citation needed]
As a gypsy wagon or a poltergeist appears and disappears mysteriously, so does this short lived object. As a consequence the code is more difficult to maintain and there is unnecessary resource waste. The typical cause for this anti-pattern is poor object design.
A poltergeist can often be identified by its name; they often include words such as "Manager", "Controller", "Supervisor", "StartProcess", etc. in the name.
Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.
Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern.
To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin.
There have been proposed methods in detecting poltergeists in code for refactoring.[1]
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This Poltergeist class in this C++ example can be seen as a "poltergeist object", due to not adding additional functionality or encapsulation and only increasing complexity with unnecessary abstraction.
import std;
using String = std::string;
// Poltergeist class that just holds a pointer, but adds no meaningful behavior
class Poltergeist {
private:
String* s; // pointer to string, but the class itself doesn't do anything useful
public:
explicit Poltergeist(String* s):
s{s} {}
~Poltergeist() {
delete s;
}
[[nodiscard]]
String get() const noexcept {
return s;
}
// No additional behavior or meaningful functionality
};
int main() {
// Create a Poltergeist object that just holds a pointer to the string
Poltergeist p(new String("Hello, world!"));
// Just passes the data around without adding value
std::println(*p.get());
return 0;
}
This could instead be more appropriately done using a smart pointer.
import std;
using String = std::string;
template <typename T>
using UniquePtr = std::unique_ptr<T>;
// Use smart pointers directly to manage memory
UniquePtr<String> s = std::make_unique<String>("Hello, World!");
std::println(*s);
Another example of a poltergeist/gypsy wagon object, is the following, where UserCreator is instantiated just to perform some basic actions.
import std;
using String = std::string;
class UserManager {
public:
void createUser(const String& name) {
std::println("User created: {}", name);
}
};
// The poltergeist class
class UserCreator {
public:
explicit UserCreator(const String& name) {
UserManager manager;
manager.createUser(name);
}
};
int main() {
// Creating a poltergeist just to call createUser()
UserCreator("Alice");
UserCreator("Bob");
}
This could be more appropriately done like so, avoiding any poltergeist class entirely:
// Avoid the UserCreator poltergeist entirely
int main() {
UserManager manager;
manager.createUser("Alice");
manager.createUser("Bob");
}
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