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Pony (programming language)

Programming language From Wikipedia, the free encyclopedia

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Pony (also referred to as ponylang) is a free and open source, object-oriented, actor model, capabilities-secure, high performance programming language.[6][7] Pony's reference capabilities allow even mutable data to be safely passed by reference between actors. Garbage collection is performed concurrently, per-actor, which eliminates the need to pause program execution or "stop the world".[8][9][10] Sylvan Clebsch is the original creator of the language.[11][12] It is now being maintained and developed by members of the Pony team.[13]

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History

The language was created by Sylvan Clebsch, while a PhD student at Imperial College London. His professor at that time was Sophia Drossopoulou, who is also well known for her contributions to computer programming, and as a lecturer. According to developers who have talked to Sylvan, he was frustrated with not having a high performance language that could run concurrent code securely, safely, and more simply.[14]

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Language design

At its core, Pony is a systems language designed around safety and performance.

Safety

  • Type safety - Pony is a type safe language.[15]
  • Memory safety - There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type.[6][16]
  • Exception safety - There are no runtime exceptions. All exceptions have defined semantics and are always caught.[17]
  • Concurrency safety - The type system employs reference capabilities to ensure (at compile time) that there are no data races nor deadlocks.[18][19][20][21]

Performance

  • Lock-free - By design, Pony avoids the need for traditional locking mechanisms, which eliminates the overhead and contention associated with locks.[14]
  • Native code - Pony is an ahead-of-time compiled language. There is no interpreter or virtual machine[18][16]
  • Concurrent garbage collection - Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection.[11][12][21]
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Examples

Hello World

In Pony, instead of a main function, there is a main actor. The creation of this actor serves as the entry point into the Pony program.[6][17]

actor Main
  new create(env: Env) =>
    env.out.print("Hello, world!")

There are no global variables in Pony, meaning everything must be contained within an instance of a class or an actor.[14] As such, even the environment that allows for printing to standard output is passed as a parameter.[14][6]

References

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Further reading

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