Top Qs
Timeline
Chat
Perspective

Rayman Raving Rabbids

2006 party video game From Wikipedia, the free encyclopedia

Rayman Raving Rabbids
Remove ads

Rayman Raving Rabbids (French: Rayman contre les lapins crétins) is a 2006 party video game developed by Ubisoft Montpellier and published by Ubisoft for the Wii. It was also released for the PlayStation 2 and Windows in 2006 as well as the Xbox 360 in 2007 and Mac OS X in 2008. It is a spin-off for the Rayman series and the debut title for the Rabbids franchise.

Quick Facts Developer(s), Publisher(s) ...

The game was initially developed by Phoenix Interactive Entertainment naming it tentatively Rayman 4, after finishing PlayStation Portable port of King Kong. The game was intended to capture elements from Rayman (1995) with characters expressing self-awareness of being in a video game controlled by the player of real life. After Nintendo revealed the Wii, members of Ubisoft were concerned that being a more conventional 3D Platformer could negatively affect the game's sales, making the decision to restart development. A source code of Rayman 4's prototype was leaked online at 4Chan, in December 2022.

The game received generally positive reviews from critics, with praise for its frantic gameplay, humor and implementation of the Wii's features, with the other versions being less well received.

Remove ads

Gameplay

Summarize
Perspective

Rayman Raving Rabbids is a party video game. Players control Rayman as he must partake in a series of minigames. On the hub world, players control Rayman in a third person perspective where he is presented five minigames, consisting of three random minigames, a dancing rhythm game featuring pop culture songs, and another final challenge in order to proceed the story. Three minigames must be completed to proceed to the final challenge.

Each minigame plays differentely, and mostly focuses on using the Wii Remote and Nunchuck (Wii) in a frantic manner to achieve the required score. Minigames can range from muscle memory games to sports to puzzles. The final challenge either features a "bunny hunt" or a "warthog race". Bunny hunts follow Rayman in a first-person perspective to shoot Rabbids with plungers and achieve a high score while maintaining their hit points. Warthog races follow Rayman as he must races a warthog and reach first place after three laps, with a limit numbers of boosts to help.

At the end of a day, Rayman is taken into his cell with a plunger as a reward. There the player can customize Rayman, listen to the soundtrack, view records, and replay previous minigames.[4] Depending on the numbers of plungers obtained, the player can then reach the cell's window, ending the game. Ending a day also saves the progress. Some minigames support multiplayer features, where up to four players can partake in achieving the high score.

The PC, PS2, and Xbox 360 features button gameplay in contrary to the Wii versions. For example, the dancing minigames requires pressing the trigger buttons rather than shaking the Wii Remote and Nunchuck. The Xbox 360 also features unique minigames.

Remove ads

Plot

Summarize
Perspective

While Rayman is having a picnic with some of Globox's children, it is interrupted by an earthquake and the Globox's children sink into the ground, only for 3 big Rabbids (1 male and 2 females) to emerge. The Rabbids' commander Sergueï kidnaps Rayman and throws him in an arena with Rabbids. To survive and rescue children Globox, Rayman begrudgingly partakes in their trials. After a while, Sergueï takes him to his cell and gives him a plunger. Despite initially being hostile towards Rayman, they became bored and start to root for him instead, and eventually he becomes popular among the Rabbids as they cheer him. In addition, they also make his jail cell more hospitable.[5]

Eventually, Rayman amasses a collection of plungers as rewards for completing the trials.[4] By building a ladder of his plungers to reach the window and chasing away a bird who attempted to defecate on him, Rayman manages to escape and free himself. Once liberated, he returns to the picnic site to find sheep eating the leftovers of the picnic, only to realize he forgot Globox's children and attempts to return through one of Rabbid nores to rescue them, only to be stuck. In a post-credits scene, Rayman is still stuck in the hole through the night while the sheep lick his face.

Remove ads

Development

In 2005, Phoenix Interactive Entertainment, a studio who also developed King Kong for the PlayStation Portable initially began development of Rayman 4. The game was intended to capture elements from the 1995 video game Rayman and the characters are self-aware that they exist inside a video game and being controlled by players from the outside world. The game used Pixar as the main source of inspiration for the plot.[6][7]

During development of the game, Nintendo unveiled their new Wii console, which members of Ubisoft worried the seventh generation consoles could give negative effects to the performance of the game, and made the decision to restart development.[6][7] A source code of Rayman 4's prototype was leaked online at 4Chan, in December 24, 2022.[8][9][10][11][12][13]

Reception

Rayman Raving Rabbids received mixed reviews from critics. IGN writer Matt Casamassina complimented the game's impressive sense of humor and a heavy emphasis on fun, as well as the design of the Rabbids and the game in general. Reviewers in general found these versions to play at an inferior level to the Wii version due to the game's controls having been optimized with the Wii in mind.[19][20] GameSpot also echoed these thoughts, praising the game's creativity, implementation of the Wii's features as well as the game's soundtrack, though they admitted that the Xbox 360 version was inferior due to its controls.[21][22]

Remove ads

Future

In October 2017, series' creator Michel Ancel posted on Instagram that he wants Rayman 4 to happen.[23]

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.

Remove ads