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SMU Guildhall
From Wikipedia, the free encyclopedia
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SMU Guildhall is a graduate video game development program located at the Southern Methodist University (SMU).[1] It was one of the first graduate video game development programs in the United States. SMU Guildhall has claimed a Top 10 ranking for 15 years in a row in the Princeton Review's[2] Top 25 Graduate Schools for Game Design, including #1 for multiple years. They were also ranked #1 in the world by gameschools.com.
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SMU Guildhall offers over 100 graduate courses dedicated to game design, and is the only program of its kind with specializations in all four cornerstones of gaming — Art Creation, Level Design, Production, and Software Development (Programming).
Students create a minimum of 3 team games — a 2D tablet game, a 3D multiplayer game, and a 3D original "capstone" game. Student capstone games are regularly published on Steam and Epic Game Store. Collectively, their games have received over a million downloads on Steam and many have ranked in Steam's Top 100 Games.
Students have completed 2124 directed focus studies and 647 theses, which include independent research, development, and analysis on industry trends and topics, solving critical issues in order to demonstrate mastery of their specialized crafts and to fulfill stringent graduation requirements. Unity, Valve, Epic, Microsoft, Nintendo, Intel, Dell, Oculus Rift, and America’s Army have sponsored student research projects through grants, scholarships, and technology.
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Originally located at the SMU's Plano, Texas facilities, Guildhall relocated to SMU's main campus in central Dallas at the Gerald J. Ford Hall for Research and Innovation in 2020.[3][4] The master's program was created in 2003 from a specific request by gaming industry leaders in the United States, who saw a need in the industry to equip game creators with the skills required for the future.
The program has graduated 1100 alumni, who have worked at 350 studios on hundreds of game titles.
Faculty are all hired directly from industry, and have worked on more than 300 professional games at 40+ game studios.
Games, student projects, and research teams have also won awards at competitions including: Game Developers' Conference Game Narrative Review, Intel University Games Showcase, SMU Research Day, TechTitans Edge Computing Grand Challenge, Certain Affinity Portfolio Competition, MoMoCon Indie Game Competition, Barbara Bush Foundation Adult Literacy XPrize, DICE Summit Intel Scholarship and Diversity Award and Randy Pausch Academy of Interactive Arts and Sciences Scholarship, SXSW Indie Gaming Competition, E3 College Game Competition, Red Bull Clash Course, HackTX, 20 over 20 Hackathon, Industry Giants Student Art and Animation Competition, GDC Online Narrative, Blizzard Entertainment's Student Art Contest, Indie Game Challenge, STEM Video Game Challenge, Independent Game Festival Competition, Intel Game Demo Contest, Texas Instruments DLP Products Next Generation Gaming Projectors Competition, and the Make Something Unreal “Educational Category”.
Over $10M in research funding and awards including federal (NSF, DoE, DoJ) and non-profit grants. Works by both students and faculty have been featured in papers, publications, interviews, articles, and talks, with 20+ publications at top Academic Gaming Conferences including ACM AIIDE, IEEE Conference on Games, IEEE Serious Games and Applications for Health, and Foundations of Digital Games), plus biomedical, chemistry, and education journals and conferences. Guildhall research has been used for: discovering drug treatments for diseases, fighting human trafficking, VR training to prevent sexual harassment and Reducing Victimization Among Adolescent Girls, reducing bias in AI facial recognition, improving adult literacy, VR surgical training for cancer treatment, and more.
SMU houses the M3, one of the fastest supercomputers in the nation, which is used for computational research.
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Events
- Exhibition: Master's students present their work at an annual pre-graduation Exhibition as part of their degree requirements.
- Fall Expo: New student-made team games from the program's Team Game Production classes are showcased at this annual event. Past releases have gone on to become available on Steam and Epic Game Store.
- Guildhall Advanced Gaming Academy: Takes place each summer at SMU, for students in grades 8-12. Attendees learn how to make video games using Unity.[5]
- Guest Speakers: Industry professionals speak to students and the community on various gaming topics in SMU Guildhall's Game Changers Speaker Series and Industry Insights Series.[6][7] Past graduation ceremonies have been accompanied by keynotes from established game developers. Speakers have included: Warren Spector, Gabe Newell, Jennell Jaquays, Richard Garriott, Randy Pitchford, JJ Richards, Mark Randel, Tom Hall, Ken Levine, Michael Gallagher, Ted Price, Adam Sessler, Richard Hilleman, Paul Barnett, Sr., Tim Sweeney, Greg Zeschuk, Rob Pardo, Dan Connors, Drew Murray, Yusuke Naora, and Steve Nix.[8]
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