Top Qs
Timeline
Chat
Perspective
SSE3
CPU instruction set From Wikipedia, the free encyclopedia
Remove ads
SSE3, Streaming SIMD Extensions 3, also known by its Intel code name Prescott New Instructions (PNI),[1] is the third iteration of the SSE instruction set for the IA-32 (x86) architecture. Intel introduced SSE3 in early 2004 with the Prescott revision of their Pentium 4 CPU.[1] In April 2005, AMD introduced a subset of SSE3 in revision E (Venice and San Diego) of their Athlon 64 CPUs.[2] The earlier SIMD instruction sets on the x86 platform, from oldest to newest, are MMX, 3DNow! (developed by AMD, no longer supported on newer CPUs), SSE, and SSE2.
Remove ads
Changes
The most notable change is the capability to work horizontally in a register, as opposed to the more or less strictly vertical operation of all previous SSE instructions. More specifically, instructions to add and subtract the multiple values stored within a single register have been added.[4] These instructions can be used to speed up the implementation of a number of DSP and 3D operations. There is also a new instruction to convert floating point values to integers without having to change the global rounding mode, thus avoiding costly pipeline stalls. Finally, the extension adds LDDQU
, an alternative misaligned integer vector load that has better performance on NetBurst based platforms for loads that cross cacheline boundaries.[5]
Remove ads
CPUs with SSE3
- AMD:
- Intel:
- VIA/Centaur:
- Transmeta Efficeon TM88xx with Code Morphing software update (NOT Model Numbers TM86xx)
Remove ads
New instructions
Common instructions
Arithmetic
AOS ( Array Of Structures )
HADDPD
- Horizontal-Add-Packed-Double[8]
- Input: { A0, A1 }, { B0, B1 }
- Output: { A0 + A1, B0 + B1 }
HADDPS
- Horizontal-Add-Packed-Single[8]
- Input: { A0, A1, A2, A3 }, { B0, B1, B2, B3 }
- Output: { A0 + A1, A2 + A3, B0 + B1, B2 + B3 }
HSUBPD
- Horizontal-Subtract-Packed-Double[8]
- Input: { A0, A1 }, { B0, B1 }
- Output: { A0 − A1, B0 − B1 }
HSUBPS
- Horizontal-Subtract-Packed-Single[8]
- Input: { A0, A1, A2, A3 }, { B0, B1, B2, B3 }
- Output: { A0 − A1, A2 − A3, B0 − B1, B2 − B3 }
LDDQU
- As stated above, this is an alternative misaligned integer vector load.[8] It can be helpful for video compression tasks.
MOVDDUP
,MOVSHDUP
,MOVSLDUP
[4]- These are useful for complex numbers and wave calculation like sound.
FISTTP
- Like the older x87
FISTP
instruction, but ignores the floating point control register's rounding mode settings and uses the "chop" (truncate) mode instead.[4] Allows omission of the expensive loading and re-loading of the control register in languages such as C where float-to-int conversion requires truncate behaviour by standard.
Other instructions
MONITOR
,MWAIT
- The
MONITOR
instruction is used to specify a memory address for monitoring, while theMWAIT
instruction puts the processor into a low-power state and waits for a write event to the monitored address.[4]
References
External links
Wikiwand - on
Seamless Wikipedia browsing. On steroids.
Remove ads