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Sanctuary Woods

Video game developer and publisher From Wikipedia, the free encyclopedia

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Sanctuary Woods Multimedia, Inc. was a Canadian-American multimedia developer and third-party game publisher. It was one of the early multimedia companies developing products for CD-ROM distribution. The founders, Brian Beninger and Toni Beninger, were both experienced technologists who saw the potential for developing family-oriented and educational multimedia projects when Apple Inc. released Hypercard.

It published two games developed together with actress Shelley DuvallIt's a Bird's Life and It's a Dog's Life. It also published some well-known titles developed by Presto Studios.

In 1994 Sanctuary Woods purchased from MicroProse the MicroProse Adventure Development System game engine used to develop Rex Nebular and Return of the Phantom.[1] Following disappointing sales through 1995, the company underwent mass layoffs and a corporate restructuring.[2] Sanctuary Woods went out of business in 2001.[3]

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Games published

3DO

  • Dennis Miller: It's Geek to Me
  • Dennis Miller: That's News to Me
  • It's a Bird's Life

Macintosh

PC

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Games developed

Victor Vector & Yondo

Victor Vector & Yondo is a series of games published by Sanctuary Woods starring a superhero-like main character called Victor Vector, with a side-kick St. Bernard dog called Yondo. The games were published in the 1990s and had an educational spin to them. They were among the first CD-ROM games to be targeted at children.

  • Victor Vector & Yondo: The Cyberplasm Formula
  • Victor Vector & Yondo: The Hypnotic Harp
  • Victor Vector & Yondo: The Vampire's Coffin
  • Victor Vector & Yondo: The Last Dinosaur Egg

PC

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Reception

Computer Gaming World in 1993 described Victor Vector & Yondo as "Heavy on the flash and light on the substance, this product is more of a talking comic book than a graphic adventure" and criticized the quality of the digitized speech.[5]

Entertainment Weekly rated Shelley Duvall's It's a Bird's Life a C− stating "While there are plenty of activities-an on-screen storybook, sing-alongs, connect-the-dots puzzles-the animation is primitive, the button-pushing can get awkward, and there are enough disc-access delays (blank screens to you and me) to shatter the attention span of even the most devoted bird fancier" [6] The game failed commercially.[7]

References

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