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Sleuth 101

Australian television program From Wikipedia, the free encyclopedia

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Sleuth 101 was an Australian comedy "improvisatory whodunit game show"[1] television series, broadcast on ABC1 in 2010.

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Synopsis

The series revolved around a murder-mystery to be solved by a celebrity guest detective. Each episode featured a guest detective (usually a comedian), four suspects, a crime scene, evidence and witness accounts – just like real detective work. The show was hosted by comedian Cal Wilson, who occasionally gave subtle hints about the crime. Each week, the guest detective was required to solve the murder using the evidence.[2] There were some similarities to 1970s British series Whodunnit!, 1990s Australian television game show Cluedo, and 2010s British series Armchair Detectives. A second season was negotiated by the ABC, but was later cancelled.

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Conception

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Sleuth 101 was created by series producer Anthony Watt and executive producer Bruce Kane, the team behind Spicks and Specks, for Mayhem TV. Noticing the emergence of similar programs, featuring panels of people seated, they realised there was a market for something more physical.

Taking the 'whodunit' concept, they incorporated a scripted narrative and an element of improvisation and turned it into a game show, using comedians to solve the crime. Aiming for a multi-generational demographic, their vision was to modernise the whodunit concept by incorporating elements of forensic science, but keeping it PG rated, by adopting a comedic tone, despite dealing with serious topics.[3] Watt said "We’ve thrown in twists, turns, clues, red herrings and the best comic talent this country has seen. It’s ruthless, cold-blooded murder with jokes. Solve the crime or just kick back and laugh. Or both".[4]

Cal Wilson auditioned for the role of host, while presenting a youth magazine show called The Drum in New Zealand. ABC's Amanda Duthie said, "We’re delighted to have Cal Wilson host Sleuth 101. She’s funny, smart and surprising and will be the perfect guide for these weekly tales of crime".[5]

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Filming and writing

Filming began on 21 September 2009 in Melbourne, and featured both on-location and studio sets.[5] The series took nine weeks to shoot, with two sets of two-day location shoots each week, followed by studio days the following week. Each episode took an average of three days to shoot. Dale Mark's art department was in charge of the creation (on location) and recreation (in the live studio) of the murder scenes. All sets were interior, in order to match the location in the studio.[3]

The series' main writer was comedian Matt Parkinson, though Wilson was "given licence to tweak the script", adding gags along the way.[6][7] Watt and Brendan Luno wrote the scripted segments over 16 weeks. Each episode presented a self-contained story, including a MasterChef parody, a recording studio, a gym, and an office.[3] Wilson wrote some alliteration summaries for the shows.[8]

ARIA Award-winning designer Mark Denning gave the ABC permission to use the award as a 'weapon' in the second episode of the show.[9]

Improvisation

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Kane endeavoured to prevent the show becoming a "series of gags", insisting the comedy had to be relevant to the plot and feel of the show.[3] Watt said "The value is that you get to see people improvising. When you put comedians under pressure, trying to solve a crime, they come up with fantastic jokes".

Wilson noted that it didn't matter if 'guest detectives' were correct or not, as it would be funny regardless.[10] If they got stuck, she would give them leading clues such as "that piece of paper you picked up looks interesting". In one instance, Frank Woodley struggled to find clues, so she resorted to using a hotter/colder system to guide him.[10] Commenting on watching fellow comedians in an unfamiliar, pressured situation[10] Wilson said:

They were all pretty good at making stuff up. It was also lovely seeing people that I have absolute faith in comedy-wise just swim a bit harder because they were doing something that was outside their comfort zones. They all came up to me afterwards and said, 'Oh my god, that was really scary!' because they were doing two things: they were being funny and they were trying to solve a problem, so they were using double the brainpower. Some of them flew and other people fell over but it was great fun.[6][11][12]

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Run

In September 2009, it was announced that the ABC had commissioned 8 half-hour episodes of the unscripted show.[13]

In March 2010, the series moved to 6:30pm on Sundays.[14]

In early 2010, Kane told the magazine Encore that ABC saw the series as a "highly 'formattable', sellable product." Though ABC had traditionally not used franchise-creating as a business strategy, Kane insisted that there was no reluctance from them to do it, but that they had never done it in a commercial sense.[15] Plans ultimately fell through.

A second season was originally planned, but it was cancelled due to low viewing figures of the show.

The series is available on ITunes as of 2019.[16]

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Format

After the guest detective was introduced, they watched prerecorded footage of the murder taking place and the introduction of the four suspects. They were then guided to a mock-up of the crime scene, where they scoured for clues, which were then 'sent to the lab' by Wilson. After listening to the witness' accounts, the detective interrogated them.

Wilson then intercepted, with 'lab results' from the clues the detective found. All four suspects were interrogated, before the detective attempted to solve the crime, after which, Wilson revealed the clues, before the show ended.[17] The game had no script, relying purely on witness statements, footage flashback and forensic evidence.[18]

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Guest cast

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Episodes

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This is a list of episodes from the series. The first (and only) season, consisting of eight episodes, ended on 11 April 2010.

Season 1

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Season 1 episodes

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Critical reception

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Upon the series' debut, The Sydney Morning Herald wrote that "Wilson exudes...good-natured charm and quick wit" and "even gets away with such daggy to-camera spiels".[6] By the series' end, the newspaper concluded "What seemed both a promising idea and a rather delightful nod to two genre predecessors – the 1970s mystery show Whodunit? and the 1990s board game spin-off Cluedo – seems to stumble and fall in the execution. It is one thing to try to reinvent a genre after two fairly excellent executions but to live up to neither, with the benefit of significantly higher production values than both, is a terrible shame. Sleuth 101 is sold as a murder mystery but, in practice, it's a poor cousin to Thank God You're Here. It's jam-packed with familiar faces but the range of performances – from buffoonish to solid but unremarkable – lets it down".[19][20]

In a letter entitled "Case of the stolen timeslot", Ray Harrison wrote the following letter to The Age: "WHY all the whingeing about Sleuth 101? The description by Cindy Mann (Letters, 18/3) is correct. Collectors is OK but Sleuth 101 deserves far better than being buried on Sunday."[21] The rarity of a woman heading the programme was remarked upon in New Zealand press, who put it down to her previous role in Thank God You're Here.[22] The newspaper wrote "Host Cal Wilson is witty and charming but unless her celebrity guests come up with some snappy improvisation, the show falls flat."[23]

The Sydney Morning Herald wrote that the show "seems to stumble and fall in the execution".[24] The Age deemed it a "new twist on a very, very old [series],[25] though noted that the actors were "excellent" and were enjoying themselves.[26] The newspaper felt the show managed to subvert some of the "ludicrous crime series conventions" such as the suspect interview and crime scene inspection.[27] In another article it wrote that similar to the show's commercial cousin, Thank God You're Here, Sleuth 101 lives and dies by the strength of its celebrity guests.[28] The paper also said the "promising" show "seems to stumble and fall in the execution".[29]

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Interactive game

On the Sleuth 101 website, an interactive murder mystery game tie-in was created, in which players had to solve 8 cases.[30] The game is now inactive, though used to be located here. Each case had a different motive, and ranged from a retirement home, to a circus, to a church, to a book signing. Successfully solving the case gave the player clues for the upcoming episode of Sleuth 101. The site was a finalist at the 2010 ATOM Awards in the Best Multimedia category.[31][32] It was also a finalist at the 17th AIMIA Awards in the Best Entertainment category.[31][33] The Australian deemed it a piece of "clever light entertainment".[34]

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DVD releases

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References

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