Slime Rancher 2

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Slime Rancher 2

Slime Rancher 2 is a farm life sim video game developed and published by American indie studio Monomi Park. Slime Rancher 2 is the direct sequel to its predecessor Slime Rancher (2017). It features the playable character and main protagonist of Slime Rancher, Beatrix LeBeau, exploring a new location called Rainbow Island. The game released in early access on September 22, 2022, for Xbox Series X/S and Microsoft Windows via the Microsoft Store, Steam, and Epic Games Store,[1] and for PlayStation 5 on June 11, 2024.

Quick Facts Developer(s), Publisher(s) ...
Slime Rancher 2
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Promotional artwork
Developer(s)Monomi Park
Publisher(s)Monomi Park
Director(s)Nick Popovich
Designer(s)Chris Lum
Artist(s)Ian McConville
Victoria Joh
Composer(s)Harry Mack
EngineUnity
Platform(s)
Genre(s)Farm life sim
Mode(s)Single-player
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Gameplay

In an open world the player controls the character Beatrix LeBeau, a rancher who moved from planet Earth to a far away planet to live the life of a slime rancher, centered around ranch construction and the exploration of the environment in order to collect, raise, feed, and breed slimes, gelatinous living organisms of various sizes and characteristics.[2][3]

The game revolves around feeding slimes the correct food so that they can produce "plorts", which can be sold in exchange for Newbucks, a currency required to purchase upgrades for the ranch and its equipment. There are different kinds of slimes in the world, including some introduced for Slime Rancher 2.[4][5] Slimes react and change based on what they are fed. Slime Rancher 2 introduces a dynamic weather system that impacts the slimes that appear at a certain time. [6]

Development and release

Slime Rancher 2 was revealed on June 13, 2021, having been featured during the 2021 Xbox & Bethesda Games Showcase.[7] During the Xbox & Bethesda Games Showcase 2022 more information about the game was revealed along with a projected release date of fall 2022.[8]

Slime Rancher 2 uses the Unity engine.[9] It utilizes Unity's new High Definition Render Pipeline,[10][9] a render pipeline that handles graphical features. This required a new approach to the graphics pipeline compared to the one used in the previous game.[11]

References

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