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Slitherine Software

British video game developer and publisher From Wikipedia, the free encyclopedia

Slitherine Software
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Slitherine Software UK Limited (also known as Slitherine Strategies) is a British video game developer and publisher founded on 25 June 2000. It is responsible for the production of a range of over 200 strategy and war video games.[3] Slitherine developed and/or published a number of licensed games with brands including Battlestar Galactica, Warhammer 40,000, Starship Troopers, Horrible Histories and The History Channel.[4] It also produces rules for a series of tabletop wargames called Field of Glory.

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History

Slitherine merged with Matrix Games in 2010.[5] Slitherine works with the US military and defense contractors to supply simulation software. The primary simulation is a professional version of the commercial game Command Modern Air & Naval Operations.[6] In 2014, Slitherine Group acquired Shenandoah Studio, American developer of Battle of the Bulge and Drive on Moscow.[7]

Games

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Other media

Alongside their video games, Slitherine publishes a series of manuals for their tabletop wargame Field of Glory. The game is primarily set in the Ancient and Medieval time periods of European and Middle Eastern History. There are also plans to expand the game to include the Renaissance and Napoleonic Wars. Each new setting will have its own rules system and set of companion books.[46]

A game engine built by Slitherine was used on the TV series Deadliest Warrior.[47]

Military Applications

A number of Slitherine's games have been used for the purposes of military application. Matrix Games the arm of Slitherine who specialise in such applications lists, The US Air Force, [dstl], US Marine Corps, US Navy, Luftwaffe, Boeing, BAE Systems, and Lockheed Martin as the organisations Slitherine works with to develop wargames[48]. In 2015 Slitherine collaberated with BAE Systems for Command: Modern Air/Naval Operations to be used for their purposes[49]. In 2016 Slitherine's developers were invited to the Pentagon to demonstrate how their Command series could be used to simulate a number of potential scenarios[50]. In an interview with People Make Games, a representative of the company claimed that the Pentagon was getting greater utility from Slitherine's games than their own internally produced wargames[51].

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References

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